-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
description.txt
59 lines (45 loc) · 2.48 KB
/
description.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
[i:530] More Mechanisms adds more mechanisms and sensors.
[c/FFD366:Additions:]
[i:3615] [c/66FF66:Entity Sensor] - Upgraded player sensor
Craft: [i/s1:3615][i/s10:549][i/s10:530][i/s5:1198] @ [i:35]
Works similarly to a player above sensor.
Right click when placed to configure the trigger zone and what type of entities trigger it.
[i:890] [c/66FF66:Speaker] - Plays sounds
Purchase from the Steampunker for [i/s20:73].
Plays a selected sound when powered.
Right click when placed to pick which sound to play and configure its options.
[i:48] [c/66FF66:Itemduct] - Automatically transfer items
*TBD: how to obtain
Hammer to cycle between duct, input, and output
Input takes items from connected inventories.
Output pushes items into connected inventories.
Right clicking on an Itemduct allows setting a filter for which items can enter it.
[i:388] [c/66FF66:Quarry] - Automatically mines blocks
*TBD: how to obtain
Placing Quarry Scaffold tiles in a rectangle designates the mining area.
Placing a Quarry adjacent to the scaffolding connects it to the area.
Right clicking on a Quarry allows entering a pickaxe to use and a filter for what to mine.
Activate with wire to turn the quarry on.
Any mined items will drop at the Quarry's position.
[i:158] [c/66FF66:Vacuum] - Picks up dropped items
*TBD: how to obtain
When placed, nearby items will be attracted and sucked up by the vacuum.
Adjacent "In" Itemducts can pull from the vacuum's internal inventory.
[i:1265] [c/66FF66:Turret] - Shoots enemies
*TBD: how to obtain
Right clicking allows you to place bullets in its inventory.
When enemies are within its range, the Turret will shoot them using the provided bullets.
*TODO: "Out" Itemducts can also output into a Turret.
[i:361] [c/66FF66:Invasion Sensor] - Detects invasions
Purchase from the Steampunker for 1[i/s1:74].
Sends a signal when an invasion starts and ends.
[i:1372] [c/66FF66:Blood Moon Sensor] - Detects blood moons
Purchase from the Steampunker for 1[i/s1:74].
Sends a signal when a blood moon starts and ends.
[i:2767] [c/66FF66:Solar Eclipse Sensor] - Detects eclipses
Purchase from the Steampunker for 1[i/s1:74].
Sends a signal when a solar eclipse starts and ends.
[c/FFD366:Changes:]
[i:3611] [c/EAAE27:The Grand Design]
When The Grand Design is in your inventory, you gain an additional 12 inventory slots only for mechanisms.
*TODO: The right click radial menu also allows you to place other mechanisms.