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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file. The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.8.2] - 2022-07-09

  • added Unit Test explanation and howto to the Readme

[1.8.1] - 2022-06-13

  • added Editor tests to check player script compilation on all BuildTargets. Can easily be used by adding it to the testables array in manifest.json:
    "testables": [
      "com.needle.compilation-visualizer"
    ]
    

[1.8.0] - 2022-03-04

  • added ability to zoom
    • use the range slider or Alt + MouseWheel to zoom
    • Alt + rightclick resets zoom
  • fixed performance regression when using the Bee backend
  • fixed "Compile Player Scripts" on newer Bee versions (different cache structure)

[1.7.0] - 2021-11-10

  • fixed null texture warning in some cases after domain reload
  • fixed pid filtering in 2021.2.0f1+ (change in release - no support for 2021.2 beta anymore)
  • fixed reload timings incorrectly being changed when reloading assemblies on entering playmode

[1.6.0] - 2021-07-26

  • added ability to compile player scripts and see results from that
  • fixed some timings issues with the way Unity reports compilation start/end
  • fixed compilation timeline continuing to wait for frames when compilation had errors
  • fixed Reload times that were incorrect in some cases

[1.5.0] - 2021-06-29

  • added support for 2021.2.0b1+
  • fixed some potential nullrefs when previous compilation trace can't be found

[1.4.0] - 2021-02-04

  • added proper coloring for Light skin support
  • changed hacky Bee recompile to new RequestScriptCompilation(RequestScriptCompilationOptions.CleanBuildCache)
  • removed support for 2021.1.0a1–2021.1.0b1 (supported on 0b2+)
  • removed result locking support on 2021 for now (as it doesn't currently work due to the compilation changes there)

[1.3.0-preview] - 2020-12-08

  • added experimental support for Unity 2021 (new compilation pipeline)
  • added additional timing info on 2021+ for "entire compilation" vs "Csc compilation process"
  • added dropdown for opening profiler.json and Chrome Trace visualizer for a more detailled look at compilation data

[1.2.2] - 2020-10-25

  • fixed NullRef with empty iterations data (#3)
  • fixed: Recompile can only be pressed when not compiling already

[1.2.1] - 2020-10-12

  • fixed UI freeze when window wasn't opened for a long time
  • fixed some warning logs and potential nullrefs

[1.2.0] - 2020-09-26

  • added reload indicator
  • added safeguard against Unity crashes that can result in incorrect data being stored
  • fixed additional information being logged when selecting entries even when AllowLogging was off

[1.2.0-preview.2] - 2020-08-28

  • added ability to show/hide Assembly reload times
  • fixed some timing display issues
  • fixed locked window sometimes still getting new data

[1.2.0-preview] - 2020-08-28

  • experimental support for iterative compilation (where compilation happens in multiple passes)
    • seems there are some bugs in Unity around these
    • incorrect compilation end times but correct compilation start times
    • EditorWindows are refreshed on first iteration but subsequent iterations just block
    • full AssemblyReload happens once for each iteration
    • on 2020.2 sometimes there are up to 10 (!) iterations, slowing everything down considerably

[1.1.2] - 2020-08-22

  • fixed logging edge case
  • added coloring options

[1.1.1] - 2020-08-22

  • re-added Recompile button for older Unity versions through reflection
  • simplified logging of precompiled assembly reference paths

[1.1.0] - 2020-08-22

  • added support for 2018.4, 2019.1, 2019.2
  • added compatibility info and a bit more explanation to the Readme
  • simplified "Refresh / Auto Refresh" to a single window lock icon consistent with other Unity windows

[1.0.2] - 2020-08-12

  • added brief readme with getting started and screenshots

[1.0.1] - 2020-08-12

  • changed author to "Needle"

[1.0.0] - 2020-08-10

  • initial package version