Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TMXL crashing with Spouse Rooms added by Content Patcher #123

Open
FoggyWizard opened this issue Dec 4, 2021 · 2 comments
Open

TMXL crashing with Spouse Rooms added by Content Patcher #123

FoggyWizard opened this issue Dec 4, 2021 · 2 comments

Comments

@FoggyWizard
Copy link

Just as stated, after a marriage, TXML crashes the game due to a null object reference whenever Spouse Rooms are added using the new 1.5.5 features instead of through TMXL

@lalodragon
Copy link

I'm appending my issue to this one because I suspect they're related. My game works fine when spouse rooms added via Stardew Valley Extended and all of its required mods. But the spouse rooms are broken. Noncanon (SVE, Ridgeside) spouses warp to the void (point 0,0 on farmhouse map, not interactable) when they should be in their spouse room. The Reddit link below has an example screenshot and the SMAPI log of that poster. Note, the player character can enter the spouse room and place items there; this glitch only affects the spouse.

https://www.reddit.com/r/StardewValleyExpanded/comments/raabme/victor_is_in_the_void/

@FoggyWizard
Copy link
Author

It turns out that that was my fault, actually. However, the Void stuff is going to be because the spouse rooms need updating. There now needs to be a paths layer to mark where they stand, which is not going to be compatible with how TMXL is currently coded to do spouse rooms.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants