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  • Core: - Window events and Rendering/Gamelogic separation via RenderThread, and mainthread handling syncing and window logic - Having a basic renderer capable of rendering a colored (non textured) triangle to the screen - Syncing of window and render events - Triangle should already be a "Game" object -> prep for game/render thread separation, animation (rotation, transformation or color change) but NO ECC yet - NO camera yet except for what is needed to render the triangle into the "world" (NO Scene logic yet) Renderer: - investigate if it is worth separating the renderer into a separate project (might come in handy) Should contain: - Renderer - Renderable - Shader - GraphicsPipeline - Framebuffer - Image - CommandBuffer - RenderDebug (PerformanceQuery and PipelineQuery) - RendererSettings (for ClearColor)

    Overdue by 8 month(s)
    Due by May 31, 2025
    11/26 issues closed