A message sent representing a room invite received by a client.
- (object):
- (string)
command
: Always"social.invite"
. - (object)
data
:- (string)
sender
: The id of the player who invited the client. - (string)
roomid
: The room id to join. - (string)
roomname
: The name of the room.
- (string)
- (string)