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Description
Checkpoint 5/22
2. Features by Burndown
Pradyun(Currency System and Backend for Points API)
- Coins display that is dynamically updated at top right of map
- Coins cost for each tower based on balance
- Coins earned for each enemy killed based on difficulty
- Full stack points API for future implementation in endless mode
- Health bar for user and troops and lose condition for user by losing all health
Lars(Base Project Structure and Troop Logic)
- Set up basic project structure in frontend
- Set up barriers and turning points for troops
- Implement enemy movement along the path
- Projectile hit detection and enemy HP reduction
- Witch spawns 4 skeletons around her, skeletons multiply every time they spawn, minions add every time they spawn, royal ghost invisible until certain radius from tower
Darsh(Tower Logic and Balance Change Expert)
- Create tower menu below map and drag and drop sprites feature
- Create radius of attack for each tower
- Add attacks for bomb tower, inferno tower, archer tower and balance each accordingly
- Add projectiles for working towers
- Prevent player from stacking towers and placing them on the path
3. Commits Over the School Year
Pradyun Green Square Page:
Lars Green Square Page:
Darsh Green Square Page:
4. Repository Commits

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