From 67f7463073471713b64758114eacae552a559870 Mon Sep 17 00:00:00 2001 From: Lukas Cone Date: Sat, 4 Apr 2020 21:51:03 +0200 Subject: [PATCH] Update README.md --- README.md | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 013467e..c511c30 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,11 @@ # RevilMax -RevilMax is so far a RE Engine importer for 3ds Max. Buildable under VS2015.\ -Supported 3ds max versions: **2010 - 2019**\ +RevilMax is RE Engine and MT Framework importer for 3ds Max. Buildable under VS2015.\ +Supported 3ds max versions: **2010 - 2020**\ Tested on 3ds max versions: **2017** ## Building -### Editing .vcxproj -All essential configurations are within **PropertyGroup Label="MAXConfigurations"** field. -- **MaxSDK**: changes path where is your MAX SDK installation. -If your MAX SDK installation is somewhere else than default path stated in this field, you can edit it here. -- **MaxDebugConfiguration**: changes 3ds max version and platform, so all necessary files are copied into plugin directory, this will enable post-build event. You must have set ***Working Directory*** under ***Debugging*** in ***Project Properties*** to location, where 3ds max is installed (where 3dsmax.exe is). + +Head to the [Building a 3ds max CMake projects](https://github.com/PredatorCZ/PreCore/wiki/Building-a-3ds-max-CMake-projects) wiki page. ## Installation ### [Latest Release](https://github.com/PredatorCZ/RevilMax/releases/)