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core.lua
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--[[
I think UNIT_POWER_BAR_SHOW and UNIT_POWER_BAR_HIDE relate to the UnitPowerBarAlt frame.
See: http://wowprogramming.com/utils/xmlbrowser/live/FrameXML/UnitPowerBarAlt.lua
http://wowpedia.org/COMBAT_LOG_EVENT. Is destGUID etc. actually set for a SPELL_CAST_START event?
]]
local addonName, addon = ...
addon._G = _G
_G[addonName] = addon
_G.NinjaKittyUF = addon -- TODO: remove.
setfenv(1, addon)
-- http://wowprogramming.com/docs/api_types#specID
-- http://wowprogramming.com/utils/xmlbrowser/live/FrameXML/UnitFrame.lua
-- The names of global variables containing the localized name of the power type by specID. Can be
-- used to index the PowerBarColor table defined in "FrameXML/UnitFrame.lua".
powerTokens = {
[62] = "MANA", [63] = "MANA", [64] = "MANA", -- Mage
[65] = "MANA", [66] = "MANA", [70] = "MANA", -- Paladin
[71] = "RAGE", [72] = "RAGE", [73] = "RAGE", -- Warrior
[102] = "MANA", [103] = "MANA", [104] = "MANA", [105] = "MANA", -- Druid
[250] = "RUNIC_POWER", [251] = "RUNIC_POWER", [252] = "RUNIC_POWER", -- Death Knight
[253] = "FOCUS", [254] = "FOCUS", [255] = "FOCUS", -- Hunter
[256] = "MANA", [257] = "MANA", [258] = "MANA", -- Priest
[259] = "ENERGY", [260] = "ENERGY", [261] = "ENERGY", -- Rogue
[262] = "MANA", [263] = "MANA", [264] = "MANA", -- Shaman
[265] = "MANA", [266] = "MANA", [267] = "MANA", -- Warlock
[268] = "ENERGY", [269] = "ENERGY", [270] = "MANA", -- Monk
}
-- Should be defined in Blizzard_ArenaUI.lua:
-- http://wowprogramming.com/utils/xmlbrowser/live/AddOns/Blizzard_ArenaUI/Blizzard_ArenaUI.lua
if not _G["MAX_ARENA_ENEMIES"] then _G["MAX_ARENA_ENEMIES"] = 5 end
local handlerFrame = _G.CreateFrame("Frame")
handlerFrame:SetScript("OnEvent", function(self, event, ...)
return self[event](self, ...)
end)
function handlerFrame:ADDON_LOADED(name)
self:UnregisterEvent("ADDON_LOADED")
local function hideBlizzardUnitFrame(frame)
_G.assert(not _G.InCombatLockdown())
frame:UnregisterAllEvents()
frame.healthbar:UnregisterAllEvents()
frame.manabar:UnregisterAllEvents()
if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
frame:HookScript("OnUpdate", function() _G.error() end)
frame:HookScript("OnEvent", function() _G.error() end)
frame:Hide()
end
hideBlizzardUnitFrame(_G.PlayerFrame)
hideBlizzardUnitFrame(_G.TargetFrame)
hideBlizzardUnitFrame(_G.TargetFrameToT)
hideBlizzardUnitFrame(_G.FocusFrame)
hideBlizzardUnitFrame(_G.FocusFrameToT)
_G.ComboFrame:UnregisterAllEvents(); _G.ComboFrame:Hide()
_G.BuffFrame:UnregisterAllEvents(); _G.BuffFrame:Hide()
-- _G.ConsolidatedBuffs:Hide()
_G.TemporaryEnchantFrame:Hide()
_G.CastingBarFrame:UnregisterAllEvents()
-- This also seems to prevent _G.BuffTiimer1 from being shown. TODO: do we need to replace it?
_G.PlayerPowerBarAlt:UnregisterAllEvents()
_G.PlayerPowerBarAlt:HookScript("OnShow", function(self)
self:Hide()
end)
_G.PlayerPowerBarAlt:Hide()
_G.UIParent:UnregisterEvent("GROUP_ROSTER_UPDATE") -- ShadowedUnitFrames does this.
for i = 1, _G.MAX_PARTY_MEMBERS do
_G["PartyMemberFrame" .. i]:UnregisterAllEvents()
_G["PartyMemberFrame" .. i]:Hide()
_G["PartyMemberFrame" .. i]:HookScript("OnShow", function(self)
if not _G.InCombatLockdown() then
self:Hide()
end
end)
end
for _, v in _G.ipairs(frameAttributes) do
v:create()
end
----------------------------------------------------------------------------------------------------------------------
-- Define special behaviour for some of the unit frames we just created. ---------------------------------------------
----------------------------------------------------------------------------------------------------------------------
--[=[
do -- Hide the party frames when in a raid group of at least 6 members.
local frame = _G.CreateFrame("Frame", nil, _G.UIParent, "SecureHandlerStateTemplate")
for i = 1, 4 do
frame:SetFrameRef("NKParty" .. i .. "Frame", _G["NKParty" .. i .. "Frame"])
end
_G.RegisterStateDriver(frame, "raid6exists", "[@raid6,exists]exists;noexists")
frame:SetAttribute("_onstate-raid6exists", [[ -- arguments: self, stateid, newstate
if newstate == "exists" then
for i = 1, 4 do
UnregisterUnitWatch(self:GetFrameRef("NKParty" .. i .. "Frame"))
self:GetFrameRef("NKParty" .. i .. "Frame"):Hide()
end
elseif newstate == "noexists" then
for i = 1, 4 do
RegisterUnitWatch(self:GetFrameRef("NKParty" .. i .. "Frame"))
self:GetFrameRef("NKParty" .. i .. "Frame"):Show()
end
end
]])
frame:Execute([[
stateid, newstate = "raid6exists", UnitExists("raid6") and "exists" or "noexists"
self:RunAttribute("_onstate-raid6exists")
]])
end
--]=]
do -- Hide the party frames when raid frames are shown. I think we can't wrap script handlers of a frame that isn't
-- explicitly protected (i.e. CompactRaidFrameContainer), but creating an explicitly protected child frame and
-- wrapping its handlers works.
local proxyFrame = _G.CreateFrame("Frame", nil, _G.CompactRaidFrameContainer, "SecureHandlerBaseTemplate")
local header = _G.CreateFrame("Frame", nil, _G.UIParent, "SecureHandlerBaseTemplate")
for i = 1, 4 do
header:SetFrameRef("NKParty" .. i .. "Frame", _G["NKParty" .. i .. "Frame"])
end
header:Execute([[
partyFrames = table.new()
for i = 1, 4 do
table.insert(partyFrames, self:GetFrameRef("NKParty" .. i .. "Frame"))
end
]])
header:WrapScript(proxyFrame, "OnShow", [[
for i = 1, 4 do
UnregisterUnitWatch(partyFrames[i])
partyFrames[i]:Hide()
end
]])
header:WrapScript(proxyFrame, "OnHide", [[
for i = 1, 4 do
RegisterUnitWatch(partyFrames[i])
--partyFrames[i]:Show()
end
]])
end
-- http://wow.gamepedia.com/RestrictedEnvironment
----------------------------------------------------------------------------------------------------------------------
do -- Hide the target and focus frames in arena.
local frame = _G.CreateFrame("Frame")
-- Returns false for 5v5 arena.
local function inArena()
return (_G.select(2, _G.IsInInstance())) == "arena" and not _G.UnitExists("party3") and
_G.GetNumArenaOpponentSpecs() <= 5
end
local arena1FramePoint = { _G.NKArena1Frame:GetPoint(1) }
local newArena1FramePoint = { _G.NKTargetFrame:GetPoint(1) }
frame:SetScript("OnEvent", function(self, event, ...)
if inArena() then
_G.PrimalUnitFrames.disableUnitFrame(_G.NKTargetFrame)
_G.PrimalUnitFrames.disableCastFrame(_G.NKTargetCastFrame)
_G.PrimalUnitFrames.disableUnitFrame(_G.NKFocusFrame)
_G.PrimalUnitFrames.disableCastFrame(_G.NKFocusCastFrame)
_G.NKArena1Frame:ClearAllPoints()
_G.NKArena1Frame:SetPoint(_G.unpack(newArena1FramePoint))
_G.PrimalUnitFrames.enableUnitFrame(_G.NKAltTargetFrame)
else
_G.PrimalUnitFrames.enableUnitFrame(_G.NKTargetFrame)
_G.PrimalUnitFrames.enableCastFrame(_G.NKTargetCastFrame)
_G.PrimalUnitFrames.enableUnitFrame(_G.NKFocusFrame)
_G.PrimalUnitFrames.enableCastFrame(_G.NKFocusCastFrame)
_G.NKArena1Frame:ClearAllPoints()
_G.NKArena1Frame:SetPoint(_G.unpack(arena1FramePoint))
_G.PrimalUnitFrames.disableUnitFrame(_G.NKAltTargetFrame)
if _G.select(2, _G.IsInInstance()) == "arena" then
end
end
if _G.select(2, _G.IsInInstance()) == "arena" and _G.UnitExists("party3") or _G.GetNumArenaOpponentSpecs() >= 4
then
_G.PrimalUnitFrames.disableUnitFrame(_G.NKArena1Frame)
_G.PrimalUnitFrames.disableCastFrame(_G.NKArena1CastFrame)
_G.PrimalUnitFrames.disableUnitFrame(_G.NKArena2Frame)
_G.PrimalUnitFrames.disableCastFrame(_G.NKArena2CastFrame)
_G.PrimalUnitFrames.disableUnitFrame(_G.NKArena3Frame)
_G.PrimalUnitFrames.disableCastFrame(_G.NKArena3CastFrame)
else
_G.PrimalUnitFrames.enableUnitFrame(_G.NKArena1Frame)
_G.PrimalUnitFrames.enableCastFrame(_G.NKArena1CastFrame)
_G.PrimalUnitFrames.enableUnitFrame(_G.NKArena2Frame)
_G.PrimalUnitFrames.enableCastFrame(_G.NKArena2CastFrame)
_G.PrimalUnitFrames.enableUnitFrame(_G.NKArena3Frame)
_G.PrimalUnitFrames.enableCastFrame(_G.NKArena3CastFrame)
end
end)
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
end
----------------------------------------------------------------------------------------------------------------------
self.ADDON_LOADED = nil
end
handlerFrame:RegisterEvent("ADDON_LOADED")
-- vim: tw=120 sts=2 sw=2 et