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glitchlands_editor.py
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glitchlands_editor.py
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import math, os, json, subprocess
from functools import partial
from tkinter import*
from tkinter.messagebox import*
from tkinter.simpledialog import*
from tkinter.filedialog import*
from tkinter.ttk import Button, Combobox
from tkinter import Button as tkButton
from PIL import Image, ImageTk, ImageEnhance, ImageDraw
from lib_glitchlands import*
TILEW = 16
S = 2
TS = TILEW*S
WIDTH = 800
HEIGHT = 480
INF = float("inf")
HIGHLIGHT_COLOR = "red"
GUIDE_COLOR_1, GUIDE_COLOR_2 = "gray", "darkgray"
FONT_CHARSET = "ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789.,:?!()+-'"
FONT_DECORATORS = "@#"
FONT_CHARW, FONT_CHARH = 12, 14
PLAYTEST_SLOT = 0
EDITOR_SAVE_FILE = os.path.abspath(os.path.join("save", "editor.json"))
MAP_DATA_FILE = os.path.abspath(os.path.join("assets_glitchlands", "map", "data.json"))
TERRAIN_STYLE_OFFSETS = [ # terrain id: x offset, y offset
{
0: (6, 0),
1: (6, 4),
2: (6, 8),
3: (0, 0),
4: (0, 4),
5: (0, 8),
6: (17, 4),
7: (21, 0),
},
{
0: (12, 0),
1: (12, 4),
2: (12, 8),
3: (17, 8),
4: (22, 8),
},
{
0: (17, 1),
1: (17, 2),
2: (17, 0),
},
{
0: (0, 3),
}
]
TILE_OFFSETS = [ # pretty id: x offset, y offset
{
0: (0, 0),
1: (1, 0),
2: (2, 0),
3: (0, 1),
4: (1, 1),
5: (2, 1),
6: (0, 2),
7: (1, 2),
8: (2, 2),
9: (3, 0),
10: (4, 0),
11: (3, 1),
12: (4, 1),
13: (3, 2),
},
{
0: (0, 0),
1: (1, 0),
2: (2, 0),
3: (3, 0),
4: (3, 1),
5: (3, 2),
6: (1, 1),
7: (2, 1),
8: (1, 2),
9: (2, 2),
10: (0, 1),
},
{
0: (0, 0),
1: (1, 0),
2: (2, 0),
},
{
0: (0, 0),
1: (1, 0),
2: (2, 0),
3: (3, 0),
}
]
SIDEBAR_TILES = [ # pretty id, type, sidebar x, sidebar y
(0, 0, 0, 0),
(1, 0, 1, 0),
(2, 0, 2, 0),
(3, 0, 0, 1),
(4, 0, 1, 1),
(5, 0, 2, 1),
(6, 0, 0, 2),
(7, 0, 1, 2),
(8, 0, 2, 2),
(9, 0, 0, 3),
(10, 0, 1, 3),
(11, 0, 0, 4),
(12, 0, 1, 4),
(13, 0, 2, 3),
(0, -1, 0, 5),
(1, -1, 1, 5),
(2, -1, 2, 5),
(3, -1, 0, 6),
(4, -1, 0, 7),
(5, -1, 0, 8),
(6, -1, 1, 6),
(7, -1, 2, 6),
(8, -1, 1, 7),
(9, -1, 2, 7),
(10, -1, 1, 8),
(0, -2, 0, 9),
(1, -2, 1, 9),
(2, -2, 2, 9),
(0, -3, 0, 10),
(1, -3, 0, 11),
(2, -3, 1, 10),
(3, -3, 1, 11),
(0, OBJTYPE_GLITCHZONE, 0, 12),
(1, OBJTYPE_GLITCHZONE, 1, 12),
(2, OBJTYPE_GLITCHZONE, 2, 12),
]
data = {}
levelpos = None
images = {}
notfound = None
objects = {}
history = []
sidebartiles = {}
objnum, objtype = None, None
tool = None
shift = False
bgphoto, bgobj = None, None
terrainstyle = [0, 0, 0]
class Object:
def __init__(self, num, typ, x, y):
global objects
self.num = num
self.type = typ
self.x = x
self.y = y
self.xrep = 1
self.yrep = 1
self.layer = 0
self.style = None
self.other = {}
self.photo = ImageTk.PhotoImage(images.get(get_image_name(self), notfound))
self.obj = canvas.create_image((x, y), image=self.photo, anchor=NW, tag="object")
objects[self.obj] = self
def get_data(self):
d = {"num": self.num, "type": self.type, "x": self.x, "y": self.y,
"xrep": self.xrep, "yrep": self.yrep, "layer": self.layer, "style": self.style}
for k, v in self.other.items():
if v is not None: d[k] = v
if d.get("xrep", 1) == 1: del d["xrep"]
if d.get("yrep", 1) == 1: del d["yrep"]
if d.get("layer", 0) == 0: del d["layer"]
if d.get("style") is None: del d["style"]
return d
def update_pos(self):
canvas.coords(self.obj, self.x, self.y)
def update_image(self):
im = get_concat_tile_repeat(images.get(get_image_name(self), notfound), self.xrep, self.yrep)
if self.layer != 0:
en = ImageEnhance.Brightness(im)
im = en.enhance(1.2 if self.layer > 0 else .7)
self.photo = ImageTk.PhotoImage(im)
canvas.itemconfig(self.obj, image=self.photo)
def delete(self):
global objects
canvas.delete(self.obj)
del objects[self.obj]
class SidebarImage:
def __init__(self, num, typ, x, y):
global sidebartiles
self.num = num
self.type = typ
self.x = x
self.y = y
self.style = None
self.photo = ImageTk.PhotoImage(images.get(get_image_name(self), notfound))
self.obj = sidebar.create_image((x, y), image=self.photo, anchor=NW, tag="tile")
sidebartiles[self.obj] = self
def cur(e=None):
if e is None:
n = canvas.find_withtag("current")
else:
x, y = canvas.canvasx(e.x), canvas.canvasy(e.y)
n = canvas.find_closest(x, y)
if len(n) == 0 or "bg" in canvas.gettags(n[0]): return
return objects[n[0]]
def isnum(n):
if type(n) == int: return True
if len(n) == 0: return False
if n[0] == "-": n = n[1:]
return n.isdigit()
def isfloat(n):
if type(n) == float: return True
if len(n) == 0: return False
if n[0] == "-": n = n[1:]
if n.count(".") > 1: return False
return n.replace(".", "").isdigit()
def init():
global images, notfound, levelpos
os.chdir("assets_glitchlands")
im = Image.open(os.path.join("objects", "terrain.png"))
for typ in range(len(TERRAIN_STYLE_OFFSETS)):
for style, pos in TERRAIN_STYLE_OFFSETS[typ].items():
for num, ofs in TILE_OFFSETS[typ].items():
images[f"{num}_{-typ}_{style}"] = resize_by_scale(im.crop((
(pos[0]+ofs[0])*TILEW, (pos[1]+ofs[1])*TILEW, (pos[0]+ofs[0]+1)*TILEW, (pos[1]+ofs[1]+1)*TILEW
)))
im = Image.open(os.path.join("ui", "font_outlined.png"))
for y in range(im.height//FONT_CHARH):
for x in range(im.width//FONT_CHARW):
images["font_"+FONT_CHARSET[x+y*(im.width//FONT_CHARW)]] = resize_by_scale(im.crop((
x*FONT_CHARW, y*FONT_CHARH, (x+1)*FONT_CHARW, (y+1)*FONT_CHARH
)))
im = Image.open(os.path.join("ui", "backgrounds.png"))
for y in range(im.height//64):
for x in range(im.width//64):
images[f"bg_{x+y*(im.width//64)}"] = im.crop((
x*64, y*64, (x+1)*64, (y+1)*64
))
images["glitch_0"] = Image.new("RGB", (TS, TS), (255, 0, 0))
images["glitch_1"] = Image.new("RGB", (TS, TS), (0, 255, 0))
images["glitch_2"] = Image.new("RGB", (TS, TS), (0, 0, 255))
notfound = Image.new("RGBA", (TS, TS), (0, 0, 0, 255))
draw = ImageDraw.Draw(notfound)
draw.rectangle((0, 0, TS//2, TS//2), (255, 0, 255))
draw.rectangle((TS//2, TS//2, TS, TS), (255, 0, 255))
if os.path.isfile(EDITOR_SAVE_FILE):
with open(EDITOR_SAVE_FILE) as f:
editordata = json.load(f)
levelpos = tuple(editordata.get("level_pos", levelpos))
load_zone(isinit=True)
def get_image_name(obj):
if obj.type <= OBJTYPE_BLOCK:
if obj.style is None:
if -obj.type < len(TERRAIN_STYLE_OFFSETS)-1: s = terrainstyle[-obj.type]
else: s = 0
elif obj.type == OBJTYPE_SPIKE: s = 0
else: s = obj.style
return f"{obj.num}_{obj.type}_{s}"
if obj.type == OBJTYPE_TEXT:
return f"font_{str(obj.num).upper()}"
if obj.type == OBJTYPE_GLITCHZONE:
return f"glitch_{obj.num}"
def get_font_width(text):
return sum(int((0 if char in FONT_DECORATORS else .66 if char in " .,!'" else 1)*FONT_CHARW*S) for char in text)
def get_concat_h_repeat(im, column):
dst = Image.new("RGBA", (im.width*column, im.height))
for x in range(column): dst.paste(im, (x*im.width, 0))
return dst
def get_concat_v_repeat(im, row):
dst = Image.new("RGBA", (im.width, im.height*row))
for y in range(row): dst.paste(im, (0, y*im.height))
return dst
def get_concat_tile_repeat(im, x, y):
dst_h = get_concat_h_repeat(im, x)
return get_concat_v_repeat(dst_h, y)
def resize_by_scale(im):
return im.resize((im.width*S, im.height*S), Image.Resampling.NEAREST)
def cycle_background(e=None):
global data
data["background"] = data["background"]+1 if f"bg_{data['background']+1}" in images else 0
load_level()
def cycle_terrain_style(typ, e=None):
global terrainstyle, data
data["terrain_style"] = terrainstyle = \
terrainstyle[:typ]+((terrainstyle[typ]+1)%len(TERRAIN_STYLE_OFFSETS[typ]),)+terrainstyle[typ+1:]
refresh_sidebar(keephighlight=True)
load_level()
def set_shift(pressed):
global shift
shift = pressed
def push_history(e=None):
global history
load_level(canv=False)
history.append(json.dumps(data))
def pop_history(e=None):
global history, data
if len(history) == 0: return
data = json.loads(history.pop())
load_level(save=False)
def spinbox(f, text, val, y, mn, mx, float=False, focus=False, **kw):
v = StringVar(value=val)
Label(f, text=text).grid(row=y, column=0, padx=5, pady=1)
sb = Spinbox(f, from_=mn, to=mx, width=18, textvariable=v, format="%.2f" if float else None, **kw)
sb.grid(row=y, column=1, sticky=W)
if val is None: v.set("")
if y == 0 or focus:
v.set("" if val is None else val) # this is required for some reason DO NOT REMOVE
sb.focus_set()
sb.selection_range(0, END)
return v
def entry(f, text, val, y, focus=False, **kw):
v = StringVar(value=val)
Label(f, text=text).grid(row=y, column=0, padx=5, pady=1)
e = Entry(f, width=20, textvariable=v, **kw)
e.grid(row=y, column=1, sticky=W)
if val is None: v.set("")
if y == 0 or focus:
v.set("" if val is None else val)
e.focus_set()
e.selection_range(0, END)
return v
def dropdown(f, text, vals, num, y, **kw):
v = StringVar()
Label(f, text=text).grid(row=y, column=0, padx=5, pady=1)
cb = Combobox(f, width=16, textvariable=v, values=vals, state="readonly", **kw)
cb.current(num)
cb.grid(row=y, column=1, sticky=W)
return (cb, v)
def checkbox(f, text, state, y, **kw):
v = IntVar()
Label(f, text=text).grid(row=y, column=0, padx=5, pady=1)
cb = Checkbutton(f, pady=0, variable=v, **kw)
cb.grid(row=y, column=1, sticky=W)
if state: cb.select()
return v
def save(e=None, conf=False):
global data
load_level(canv=False)
with open(levelfn(), "w") as f:
json.dump(data, f, separators=(",", ":"))
if os.path.isfile(MAP_DATA_FILE) and levelpos[0] != 0:
with open(MAP_DATA_FILE) as f:
mapdata = json.load(f)
mapdata[levelpos[0]].setdefault("levels", {})
mapdata[levelpos[0]]["levels"].setdefault(f"{levelpos[1]},{levelpos[2]}", {})
mapdata[levelpos[0]]["levels"][f"{levelpos[1]},{levelpos[2]}"]["color"] = data["background"]
with open(MAP_DATA_FILE, "w") as f:
json.dump(mapdata, f, indent=2)
if conf: showinfo("Save", "Successfully saved level.")
def save_editor(e=None):
editordata = {"level_pos": levelpos}
os.makedirs(os.path.dirname(EDITOR_SAVE_FILE), exist_ok=True)
with open(EDITOR_SAVE_FILE, "w") as f:
json.dump(editordata, f, indent=2)
def levelfn():
return os.path.join("levels", ",".join([str(n) for n in levelpos])+".json")
def refresh_sidebar(keephighlight=False):
sidebar.delete("tile", "levelpos")
for t in SIDEBAR_TILES:
SidebarImage(t[0], t[1], t[2]*TS, t[3]*TS)
if keephighlight: sidebar.tag_raise("highlight")
else: sidebar.delete("highlight")
sidebar.create_text(TS*3//2, HEIGHT-2, text=str(tuple(levelpos)), anchor="s",
fill="black", font="Helvetica 10 bold", tag="levelpos")
def settings(e=None):
def apply(e=None):
global terrainstyle
bg = cv["bg"].get()
if not isnum(bg) or (f"bg_{bg}" not in images and int(bg) >= 0):
showerror("Background", "Invalid value for background")
return
cpos = cv["checkpoint_left"].get(), cv["checkpoint_top"].get(), cv["checkpoint_right"].get()
if any(p != "" and not isfloat(p) for p in cpos):
showerror("Checkpoint", "Invalid value for checkpoint position")
return
transition = cv["transition"][0].current()-1
if transition < 0: transition = None
style1, style2, style3 = cv["style1"].get(), cv["style2"].get(), cv["style3"].get()
if not isnum(style1) or not isnum(style2) or not isnum(style3):
showerror("Terrain style", "Invalid value for terrain style")
return
bottomxl, bottomxr = cv["bottom_exit_left"].get(), cv["bottom_exit_right"].get()
if not (bottomxl == "" or isnum(bottomxl)) or not (bottomxr == "" or isnum(bottomxr)):
showerror("Bottom exit", "Invalid value for bottom exit left/right")
return
data["background"] = int(bg)
data["checkpoint_positions"] = tuple(None if p == "" else int(float(p)*TS) for p in cpos)
data["scroll_left"] = bool(cv["scroll_left"].get())
data["scroll_right"] = bool(cv["scroll_right"].get())
data["rookie_checkpoints"] = bool(cv["rookie_checkpoints"].get())
data["bottom_exit_left"] = None if bottomxl == "" else int(bottomxl)*TS
data["bottom_exit_right"] = None if bottomxr == "" else int(bottomxr)*TS
data["transition"] = transition
data["terrain_style"] = terrainstyle = (int(style1), int(style2), int(style3))
load_level()
refresh_sidebar(keephighlight=True)
t.destroy()
def clos(e=None):
if changedroom > 0: apply()
else: t.destroy()
def set_checkpoint_left():
cv["checkpoint_left"].set(HEIGHT//TS-2)
def set_checkpoint_right():
cv["checkpoint_right"].set(HEIGHT//TS-2)
def set_checkpoint_top():
cv["checkpoint_top"].set(WIDTH//TS/2)
t = Toplevel(root)
t.title("Settings")
t.geometry("270x360+300+200")
t.protocol("WM_DELETE_WINDOW", clos)
t.grab_set()
t.bind_all("<Return>", apply)
t.bind_all("<Escape>", clos)
Label(t, text="Settings").pack()
changedroom = 0
cv = {}
r = Frame(t)
cv["bg"] = spinbox(r, "Background", data.get("background", 0), 0, -3, 15)
cppos = [None if p is None else p/TS for p in data.get("checkpoint_positions", [None, None, None])]
cv["checkpoint_left"] = spinbox(r, "Checkpoint left Y", cppos[0], 1, -1, HEIGHT//TS-1)
cv["checkpoint_right"] = spinbox(r, "Checkpoint right Y", cppos[2], 2, -1, HEIGHT//TS-1)
cv["checkpoint_top"] = spinbox(r, "Checkpoint top X", cppos[1], 3, -1, WIDTH//TS-1, float=True)
bottomxl = data.get("bottom_exit_left")
if bottomxl is not None: bottomxl /= TS
bottomxr = data.get("bottom_exit_right")
if bottomxr is not None: bottomxr /= TS
cv["bottom_exit_left"] = spinbox(r, "Bottom exit left", bottomxl, 4, 0, WIDTH//TS-1)
cv["bottom_exit_right"] = spinbox(r, "Bottom exit right", bottomxr, 5, 0, WIDTH//TS-1)
cv["scroll_left"] = checkbox(r, "Scroll left", data.get("scroll_left", True), 6)
cv["scroll_right"] = checkbox(r, "Scroll right", data.get("scroll_right", True), 7)
transition = data.get("transition")
if transition is None: transition = 0
else: transition += 1
cv["transition"] = dropdown(r, "Transition", ["None", "Flash black", "Flash white", "Fade to black", "Fade to white", "Virus"],
transition, 8)
cv["rookie_checkpoints"] = checkbox(r, "Rookie checkpoints", data.get("rookie_checkpoints", False), 9)
cv["style1"] = spinbox(r, "Terrain style 1", terrainstyle[0], 10, 0, len(TERRAIN_STYLE_OFFSETS[0])-1)
cv["style2"] = spinbox(r, "Terrain style 2", terrainstyle[1], 11, 0, len(TERRAIN_STYLE_OFFSETS[1])-1)
cv["style3"] = spinbox(r, "Terrain style 3", terrainstyle[2], 12, 0, len(TERRAIN_STYLE_OFFSETS[2])-1)
tkButton(r, text="13", command=set_checkpoint_left, width=2).grid(row=1, column=2)
tkButton(r, text="13", command=set_checkpoint_right, width=2).grid(row=2, column=2)
tkButton(r, text=".5", command=set_checkpoint_top, width=2).grid(row=3, column=2)
r.pack()
Button(t, text="OK", command=apply).pack()
def block_options(e=None):
def apply(e=None):
num = cv["num"].get()
if isnum(num): num = int(num)
typ = cv["type"].get()
x = cv["x"].get()
y = cv["y"].get()
xrep = cv["xrep"].get()
yrep = cv["yrep"].get()
layer = cv["layer"].get()
style = cv["style"].get() if "style" in cv else None
remdiff = cv["removal_range"].get() if "removal_range" in cv else None
physics = cv["physics"].get() if "physics" in cv else None
warp = cv["warp"].get() if "warp" in cv else None
if not isnum(num) or not isnum(typ) or not isfloat(x) or not isfloat(y) or not isnum(xrep) or not isnum(yrep) or \
not isnum(layer) or not (style == "" or style is None or isnum(style)) or int(xrep) < 1 or int(yrep) < 1:
showerror("Invalid value", "A field has an invalid value")
return
if physics is not None:
try: json.loads(physics)
except json.decoder.JSONDecodeError:
showerror("Invalid physics", "Invalid value for physics")
return
push_history()
b.type = int(typ)
b.num = int(num)
x = float(x)*TS
y = float(y)*TS
if b.x != x or b.y != y:
b.x = x
b.y = y
b.update_pos()
b.xrep = int(xrep)
b.yrep = int(yrep)
b.layer = int(layer)
if style is not None:
b.style = None if style == "" else int(style)
if remdiff is not None:
if remdiff == "": b.other["removal_range"] = None
else:
b.other["removal_range"] = [None if n == "" else int(n) for n in remdiff.split(",", 1)]
while len(b.other["removal_range"]) < 2: b.other["removal_range"].append(None)
if physics is not None:
b.other["physics"] = json.loads(physics)
if warp is not None:
b.other["warp"] = [int(n) for n in warp.split(",")]
b.update_image()
clos()
def clos(e=None):
canvas.delete(hr)
t.destroy()
def set_id_to_current():
cv["num"].set(objnum)
cv["type"].set(objtype)
b = cur()
t = Toplevel(root)
t.title("Object Configuration")
t.geometry("250x260+300+200")
t.protocol("WM_DELETE_WINDOW", clos)
t.grab_set()
t.bind_all("<Return>", apply)
t.bind_all("<Escape>", clos)
hr = canvas.create_rectangle(b.x, b.y, b.x-1+b.photo.width(), b.y-1+b.photo.height(),
width=1, outline=HIGHLIGHT_COLOR)
lbl = Label(t, text="Object Configuration")
lbl.pack()
f = Frame(t)
cv = {}
if isnum(b.num): cv["num"] = spinbox(f, "ID", b.num, 0, -INF, INF)
else: cv["num"] = entry(f, "ID", b.num, 0)
cv["type"] = spinbox(f, "Tile type", b.type, 1, -INF, INF)
cv["x"] = spinbox(f, "X pos", b.x/TS, 2, -INF, INF, float=True, focus=True)
cv["y"] = spinbox(f, "Y pos", b.y/TS, 3, -INF, INF, float=True)
cv["xrep"] = spinbox(f, "X count", b.xrep, 4, 1, INF)
cv["yrep"] = spinbox(f, "Y count", b.yrep, 5, 1, INF)
cv["layer"] = spinbox(f, "Layer", b.layer, 6, -INF, INF)
if b.type == 7:
if b.num == 1: cv["warp"] = entry(f, "Warp to", ",".join([str(n) for n in b.other.get("warp", [0, 0, 0])]), 7)
elif b.num == 2: cv["physics"] = entry(f, "Physics mod", json.dumps(b.other.get("physics", {})), 7)
else:
cv["style"] = spinbox(f, "Style", b.style, 7, 0, INF)
remdiff = ""
if b.other.get("removal_range"):
r = b.other["removal_range"]
while len(r) < 2: r.append(None)
if r[0] is not None: remdiff += str(r[0])
remdiff += ","
if r[1] is not None: remdiff += str(r[1])
cv["removal_range"] = entry(f, "Removal range", remdiff, 8)
if objnum is not None: tkButton(f, text="C", command=set_id_to_current, width=1).grid(row=0, column=2)
f.pack()
Button(t, text="OK", command=apply).pack()
def text_tool(x, y):
def apply(e=None):
text = cv["text"].get().encode().decode("unicode-escape")
if len(text) == 0:
clos()
return
if any(char.upper() not in FONT_CHARSET+FONT_DECORATORS+"\n" for char in text):
showerror("Text", "The text provided contains an unsupported character.")
return
push_history()
align = cv["alignment"][0].current()
tx, ty = x*TS, y*TS
if align == 1: tx += FONT_CHARW//2*S
sx = tx
lines = text.split("\n")
order = max(o.other.get("ordering", -1) for o in objects.values())+1 if len(objects) > 0 else 0
deco = 0
for ln in lines:
w = get_font_width(ln)
for char in ln:
if char in FONT_DECORATORS:
deco = FONT_DECORATORS.index(char)+1
continue
nx = tx
if align == 1: nx -= w//2
if nx > -FONT_CHARW*S and nx < WIDTH and char != " ":
obj = Object(char, OBJTYPE_TEXT, nx, ty)
obj.other["ordering"] = order
if deco > 0:
obj.other["style"] = deco
deco = 0
tx += get_font_width(char)
order += 1
ty += TS
if ty > HEIGHT: break
tx = sx
clos()
def clos(e=None):
canvas.delete(hr)
t.destroy()
if x == WIDTH//TS//2: x = (WIDTH//2-FONT_CHARW*S//2)/TS
t = Toplevel(root)
t.title("Text Tool")
t.geometry("220x210+300+200")
t.protocol("WM_DELETE_WINDOW", clos)
t.grab_set()
t.bind_all("<Return>", apply)
t.bind_all("<Escape>", clos)
hr = canvas.create_rectangle(x*TS, y*TS, x*TS+FONT_CHARW*S-1, y*TS+FONT_CHARH*S-1,
width=1, outline=HIGHLIGHT_COLOR)
lbl = Label(t, text="Text Tool")
lbl.pack()
f = Frame(t)
cv = {}
cv["text"] = entry(f, "Text", "", 0)
cv["alignment"] = dropdown(f, "Alignment", ["Left", "Center"], 1, 1)
f.pack()
Button(t, text="OK", command=apply).pack()
def physics_calculator(e=None):
def calculate(e=None):
g = cv["gravity"].get()
gh = cv["gravity_hold_mult"].get()
sd = cv["speed_decay"].get()
d = cv["jump_distance"].get()
hmax = cv["jump_height"].get()
if not isfloat(g) or not isfloat(gh) or not isfloat(sd) or not isfloat(d) or not isfloat(hmax):
showerror("Invalid value", "A field has an invalid value")
return
g = float(g)
gh = float(gh)
sd = float(sd)
d = float(d)*TS-(64-13*2+2)
hmax = float(hmax)*-TS
gt = g+g*gh
p = (gt+math.sqrt(-8*hmax*gt))/(2*g)
hland = -2+2*p*g/gt
s = d*(1-sd)/(sd*math.floor(hland))
rv["speed"]["text"] = f"Speed: {math.ceil(s*1000)/1000}"
rv["speed"].pack()
rv["jump_power"]["text"] = f"Jump power: {math.ceil(p*1000)/1000}"
rv["jump_power"].pack()
t = Toplevel(root)
t.title("Physics Calculator")
t.geometry("240x210+300+200")
t.grab_set()
t.bind_all("<Return>", calculate)
t.bind_all("<Escape>", lambda e: t.destroy())
lbl = Label(t, text="Physics Calculator")
lbl.pack()
f = Frame(t)
cv = {}
cv["jump_distance"] = spinbox(f, "Gap jump distance", 6.4, 0, 0, INF, float=True)
cv["jump_height"] = spinbox(f, "Jump height", 5.3, 1, 0, INF, float=True)
cv["gravity"] = spinbox(f, "Gravity", 1.1, 2, 0, INF, float=True)
cv["gravity_hold_mult"] = spinbox(f, "Gravity hold mult", -0.3, 3, -INF, 0, float=True)
cv["speed_decay"] = spinbox(f, "Speed decay", .8, 4, 0, INF, float=True)
f.pack()
Button(t, text="Go", command=calculate).pack()
r = Frame(t)
rv = {}
rv["speed"] = Label(r, text="Speed")
rv["jump_power"] = Label(r, text="Jump power")
r.pack()
def left_click(e):
x, y = int(e.x//TS), int(e.y//TS)
if cur() is None or shift:
if tool is not None: # use tool
if tool == 0: text_tool(x, y)
elif objnum is not None: # place object
push_history()
Object(objnum, objtype, x*TS, y*TS)
else: block_options()
def middle_click(e):
global objnum, objtype
c = cur()
if c is None: return
for o in sidebartiles.values():
if o.num == c.num and o.type == c.type:
set_block(o)
return
sidebar.delete("highlight")
objnum = c.num
objtype = c.type
def right_click(e):
c = cur(e)
if c is None: return
push_history()
c.delete()
def sidebar_left_click(e):
x, y = sidebar.canvasx(e.x), sidebar.canvasy(e.y)
n = sidebar.find_closest(x, y)
if len(n) == 0 or n[0] not in sidebartiles: return
t = sidebartiles[n[0]]
if objnum == t.num and objtype == t.type: set_block(None)
else: set_block(t)
def set_block(t):
global objnum, objtype, tool
sidebar.delete("highlight")
tool = None
if t is None:
objnum = None
objtype = None
else:
objnum = t.num
objtype = t.type
sidebar.create_rectangle(t.x, t.y, t.x-1+t.photo.width(), t.y-1+t.photo.height(),
width=1, outline=HIGHLIGHT_COLOR, tag="highlight")
def change_selection(xofs=0, yofs=0):
pos = None
for t in sidebartiles.values():
if t.num == objnum and t.type == objtype:
pos = t.x, t.y
if pos is None: pos = (0, 0)
else: pos = (pos[0]+xofs*TS, pos[1]+yofs*TS)
for t in sidebartiles.values():
if t.x == pos[0] and t.y == pos[1]:
set_block(t)
return
def change_tile_repetition(xofs=0, yofs=0):
c = cur()
if c is None: return
c.xrep = max(c.xrep+xofs, 1)
c.yrep = max(c.yrep+yofs, 1)
c.update_image()
def load_zone(wofs=0, xofs=0, yofs=0, isinit=False):
global levelpos, data, terrainstyle, history
if not isinit: save()
history = []
prevpos = levelpos[:]
if wofs == 0: levelpos = (levelpos[0], levelpos[1]+xofs, levelpos[2]+yofs)
else: levelpos = (levelpos[0]+wofs, 0, 0)
if os.path.isfile(levelfn()):
with open(levelfn()) as f:
data = json.load(f)
else:
if not askokcancel("Load zone", f"No level exists at {levelpos}. Create one now?"):
if isinit:
levelpos = (1, 0, 0)
load_zone(isinit=True)
else: levelpos = prevpos
return
data = data.copy()
for k in ("checkpoint_positions", "bottom_exit_left", "bottom_exit_right", "scroll_left", "scroll_right",
"transition", "warp_top", "warp_bottom", "warp_left", "warp_right", "rookie_checkpoints"):
if k in data: del data[k]
data["objects"] = [
{"num":1,"type":0,"x":0,"y":416,"xrep":25},
{"num":4,"type":0,"x":0,"y":448,"xrep":25}
]
data.setdefault("background", 0)
data.setdefault("terrain_style", (0, 0, 0))
data.setdefault("scroll_left", True)
data.setdefault("scroll_right", True)
data.setdefault("checkpoint_positions", [None, None, None])
data.setdefault("bottom_exit_left", None)
data.setdefault("bottom_exit_right", None)
data.setdefault("rookie_checkpoints", False)
terrainstyle = tuple(data["terrain_style"][:])
refresh_sidebar(keephighlight=True)
load_level(save=False)
def check_save():
if os.path.isfile(levelfn()):
with open(levelfn()) as f:
bk = json.load(f)
load_level(canv=False)
if bk != data:
conf = askyesnocancel("Save", "Save the current level?")
if conf is None: return
if conf: save(conf=False)
else:
save(conf=False)
save_editor()
root.destroy()
def save_and_exit(e=None):
if not shift: save()
save_editor()
root.destroy()
def test(e=None):
save()
save_editor()
root.withdraw()
savefile = os.path.join(os.getcwd(), os.pardir, "save", "glitchlands", f"slot{PLAYTEST_SLOT}.json")
if os.path.isfile(savefile) and any(p is not None for p in data.get("checkpoint_positions", [])):
with open(savefile, "r+") as f:
savedata = json.load(f)
cp = {"level_pos": levelpos, "facing_right": True}
if data["checkpoint_positions"][1] is not None:
cp["top"] = 0
cp["centerx"] = data["checkpoint_positions"][1]
elif data["checkpoint_positions"][0] is not None:
cp["left"] = 0
cp["bottom"] = data["checkpoint_positions"][0]
elif data["checkpoint_positions"][2] is not None:
cp["right"] = WIDTH
cp["bottom"] = data["checkpoint_positions"][2]
cp["facing_right"] = False
savedata["checkpoint"] = cp
f.seek(0)
f.truncate()
json.dump(savedata, f, separators=(",", ":"))
subprocess.call(["python", "glitchlands.py", "--slot", str(PLAYTEST_SLOT)], cwd=os.path.join(os.getcwd(), os.pardir))
root.deiconify()
def set_tool(n=None):
global tool, objnum, objtype
tool = n
objnum = None
objtype = None
sidebar.delete("highlight")
def show_help(e=None):
t = Toplevel(root)
t.title("Help")
t.geometry("410x440+300+200")
t.grab_set()
t.bind_all("<Escape>", lambda e: t.destroy())
t.bind_all("<Return>", lambda e: t.destroy())
text = """\
Controls:
Left click in the sidebar to select the block to be placed.
Left click on an empty space in the editor to place the selected block.
Left click on a placed block to change its properties.
Shift-click on a placed block to place a block over it.
Right click on a placed block to delete it.
Middle click on a placed block to set it as your selected block.
Shortcuts:
WASD - Change seleted object
P - Save and test
T - Open text tool
Q/E - Change X repetition of hovered tile
Shift+Q/E - Change Y repetition of hovered tile
Tab - Settings
Left/right - Save and go to left/right zone
Up/down - Save and go to above/below zone
Shift+Up/down - Save and go to zone 0, 0 of next/previous world
0 - Cycle background
1/2/3 - Cycle terrain style for that number
Ctrl+S - Save level
Ctrl+Z - Undo
Escape - Save and exit
Shift+Escape - Exit without saving"""
Label(t, text="Help").pack()
Label(t, text=text).pack(pady=10)
okbtn = Button(t, text="OK", command=t.destroy)
okbtn.pack()
okbtn.focus_set()
def load_level(save=True, canv=True):
global data, objects, terrainstyle, bgphoto, bgobj
if save and data is not None:
data["objects"] = []
for o in objects.values():
data["objects"].append(o.get_data())
data["objects"].sort(key=lambda o: o.get("layer", 0))
if canv:
bgtile = images[f"bg_{max(data.get('background', 0), 0)}"]
im = get_concat_tile_repeat(bgtile, WIDTH//bgtile.width+1, HEIGHT//bgtile.height+1)
draw = ImageDraw.Draw(im)
for x in list(range(2, 11, 2))+list(range(15, 24, 2)):
for y in list(range(2, 8, 2))+list(range(9, 14, 2)):
draw.line(((x*TS, 0), (x*TS, HEIGHT)), fill=GUIDE_COLOR_2, width=1)
draw.line(((0, y*TS), (WIDTH, y*TS)), fill=GUIDE_COLOR_2, width=1)
draw.line(((WIDTH//2, 0), (WIDTH//2, HEIGHT)), fill=GUIDE_COLOR_1, width=1)
draw.line(((0, HEIGHT//2), (WIDTH, HEIGHT//2)), fill=GUIDE_COLOR_1, width=1)
bgphoto = ImageTk.PhotoImage(im)
if bgobj is None: bgobj = canvas.create_image((0, 0), image=bgphoto, anchor=NW, tag="bg")
else: canvas.itemconfig(bgobj, image=bgphoto)
canvas.delete("object")
objects = {}
for o in data.get("objects", []):
b = Object(o.get("num", 0), o.get("type", 0), o.get("x", 0), o.get("y", 0))
b.xrep = o.get("xrep", 1)
b.yrep = o.get("yrep", 1)
b.layer = o.get("layer", 0)
b.style = o.get("style")
b.other = {k: o[k] for k in o.keys() - {"num", "type", "x", "y", "xrep", "yrep", "layer", "style"}}
b.update_image()
root = Tk()
root.title("Glitchlands Level Editor")
root.geometry(f"{WIDTH+TS*3+20}x{HEIGHT}+100+50")
root.protocol("WM_DELETE_WINDOW", check_save)
root.bind("<KeyPress-Shift_L>", lambda e: set_shift(True))
root.bind("<KeyRelease-Shift_L>", lambda e: set_shift(False))
root.bind("<Escape>", save_and_exit)
root.bind("<Control-z>", pop_history)
root.bind("<Control-s>", lambda e: save(conf=True))
root.bind("p", test)
root.bind("t", lambda e: set_tool(0))
root.bind("<Tab>", settings)
root.bind("q", lambda e: change_tile_repetition(xofs=-1))
root.bind("e", lambda e: change_tile_repetition(xofs=1))
root.bind("Q", lambda e: change_tile_repetition(yofs=-1))
root.bind("E", lambda e: change_tile_repetition(yofs=1))
root.bind("a", lambda e: change_selection(xofs=-1))
root.bind("d", lambda e: change_selection(xofs=1))
root.bind("w", lambda e: change_selection(yofs=-1))
root.bind("s", lambda e: change_selection(yofs=1))
root.bind("<Left>", lambda e: load_zone(xofs=-1))
root.bind("<Right>", lambda e: load_zone(xofs=1))
root.bind("<Up>", lambda e: load_zone(yofs=-1))
root.bind("<Down>", lambda e: load_zone(yofs=1))
root.bind("<Shift-Up>", lambda e: load_zone(wofs=1))
root.bind("<Shift-Down>", lambda e: load_zone(wofs=-1))
root.bind("0", cycle_background)
for typ in range(len(TERRAIN_STYLE_OFFSETS)):
root.bind(str(typ+1), partial(cycle_terrain_style, typ))
content = Frame(root)
sidebar = Canvas(content, bg="lightgray", width=TS*3, height=HEIGHT, bd=-2)
sidebar.grid(row=0, column=1)
sidebar.bind("<Button-1>", sidebar_left_click)
sidebar.bind("<MouseWheel>", lambda e: sidebar.yview_scroll(int(-.01*e.delta), UNITS))
sidescroll = Scrollbar(content, orient=VERTICAL, command=sidebar.yview)
sidescroll.grid(row=0, column=0, sticky=NS)
sidebar.config(yscrollcommand=sidescroll.set)
canvas = Canvas(content, bg="white", width=WIDTH, height=HEIGHT, bd=-2)
canvas.grid(row=0, column=2)
canvas.bind("<Button-1>", left_click)
canvas.bind("<Button-2>", middle_click)
canvas.bind("<Button-3>", right_click)
canvas.bind("<B3-Motion>", right_click)
content.pack(expand=True)
menu = Menu(root)
menu.add_command(label="Save", command=save)
menu.add_command(label="Playtest (P)", command=test)
menu.add_command(label="Settings (Tab)", command=settings)
toolsmenu = Menu(root, tearoff=True)
toolsmenu.add_command(label="Text (T)", command=lambda: set_tool(0))
toolsmenu.add_command(label="Physics calculator", command=physics_calculator)
menu.add_cascade(label="Tools", menu=toolsmenu)
menu.add_command(label="Help", command=show_help)
root.config(menu=menu)
init()
root.mainloop()