From 2b377635ec1c3c9a8ead1cf506450e1263d42bc7 Mon Sep 17 00:00:00 2001 From: Nestorboy <35258953+Nestorboy@users.noreply.github.com> Date: Mon, 30 Sep 2024 03:00:30 +0200 Subject: [PATCH] Increased Refreshing Dip duration to 3 seconds --- Content/Tiles/Underground/HotspringFountain.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content/Tiles/Underground/HotspringFountain.cs b/Content/Tiles/Underground/HotspringFountain.cs index 28ed55fce..bf47eb0e7 100644 --- a/Content/Tiles/Underground/HotspringFountain.cs +++ b/Content/Tiles/Underground/HotspringFountain.cs @@ -63,7 +63,7 @@ public override void Update() Dust.NewDustPerfect(Center + Vector2.UnitY * -20, ModContent.DustType(), new Vector2(0.2f, -Main.rand.NextFloat(0.7f, 1.6f)), Main.rand.Next(50, 70), Color.White, Main.rand.NextFloat(0.2f, 0.5f)); foreach (Player player in Main.player.Where(n => n.wet && Vector2.Distance(n.Center, Center) < 30 * 16)) - player.AddBuff(ModContent.BuffType(), 10); + player.AddBuff(ModContent.BuffType(), 180); for (int x = -30; x < 30; x += 1) {