diff --git a/Content/Buffs/HotspringHeal.cs b/Content/Buffs/HotspringHeal.cs index 605c75cdd..4614a463a 100644 --- a/Content/Buffs/HotspringHeal.cs +++ b/Content/Buffs/HotspringHeal.cs @@ -13,6 +13,7 @@ public override void SetStaticDefaults() DisplayName.SetDefault("Refreshing Dip"); Description.SetDefault("The hot springs restore your body and mind"); Main.debuff[Type] = true; + BuffID.Sets.NurseCannotRemoveDebuff[Type] = true; } public override void Update(Player Player, ref int buffIndex) diff --git a/Content/Tiles/Underground/HotspringFountain.cs b/Content/Tiles/Underground/HotspringFountain.cs index 28ed55fce..bf47eb0e7 100644 --- a/Content/Tiles/Underground/HotspringFountain.cs +++ b/Content/Tiles/Underground/HotspringFountain.cs @@ -63,7 +63,7 @@ public override void Update() Dust.NewDustPerfect(Center + Vector2.UnitY * -20, ModContent.DustType(), new Vector2(0.2f, -Main.rand.NextFloat(0.7f, 1.6f)), Main.rand.Next(50, 70), Color.White, Main.rand.NextFloat(0.2f, 0.5f)); foreach (Player player in Main.player.Where(n => n.wet && Vector2.Distance(n.Center, Center) < 30 * 16)) - player.AddBuff(ModContent.BuffType(), 10); + player.AddBuff(ModContent.BuffType(), 180); for (int x = -30; x < 30; x += 1) {