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Difficulty: Expert Mobs teleportation might have something to do with player count. The wall of flesh was actually possible to kill at 4 players online, but once we got 5 to 7 players, the wall of flesh became the god of death, teleporting past us faster than our mounts and instagibbing all of us. It might ALSO be related to mob speed, since the teleportation is not as pronounced for slower mobs, but for faster mobs like the wall of flesh and queen bee, it becomes a game of thrones. |
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Terraria 1.4.0.3 mostly mitigates this issue with client-side smoothing for NPCs. |
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Is this a current issue, or is this a purely CPU bound problem? |
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We're looking for any information you have about the "NPC desync issue." This manifests in several ways, including
If you experience anything weird with NPCs, please
We're trying to narrow down what causes it. We think:
We are almost certain that it is not network capacity or throughput related.
Please tell me those two things as well. Thanks!
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