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Clone Ability

Alfred Llagas edited this page Nov 3, 2020 · 10 revisions

Purpose

The Mutant Tank creates clones of itself.

Requirements

Requires mt_clone.smx to be installed.

Settings

// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags"				""

// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability"				"0"

// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo"				"5"

// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown"			"30"

// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Open Areas Only"			"1"

// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans"			"0"

// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled"			"0"

// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Message"			"0"

// The amount of clones the Mutant Tank can create.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 15
"Clone Amount"				"2"

// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Clone Chance"				"33.3"

// The Mutant Tank's clone's health.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 65535
"Clone Health"				"1000"

// The Mutant Tank's clone will be treated as a real Mutant Tank.
// Note: Clones cannot clone themselves for obvious safety reasons.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF, the clone cannot use abilities like real Mutant Tanks.
// 1: ON, the clone can use abilities like real Mutant Tanks.
"Clone Mode"				"0"

// The Mutant Tank's clones are replaced with new ones when they die.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Clone Replace"				"1"

// The type of the Mutant Tank's clone.
// Note: Chosen types that also have the Clone ability will be replaced with the Mutant Tank's own type to prevent bugs.
// Note: This setting can be overridden for specific players.
// --
// Separate values with "-".
// --
// Value limit: 2
// Character limit for each value: 4
// --
// Minimum number for each value: 0 (OFF)
// Maximum number for each value: 1000
// --
// 1st number = Minimum value
// 2nd number = Maximum value
// --
// 0: OFF, use the randomization feature.
// 1-1000: ON, the type of the clone.
"Clone Type"				"0-0"

Example Format/Usage

"Mutant Tanks"
{
	"Tank #10"
	{
		"Clone Ability"
		{
			"Human Ability"				"2"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Ability Enabled"			"1"
			"Ability Message"			"0"
			"Clone Amount"				"1"
			"Clone Chance"				"100.0"
			"Clone Health"				"1000"
			"Clone Replace"				"1"
			"Clone Type"				"0-0"
		}
	}
}

Tips/Strategies

Solo

Under construction...

Multiplayer

Under construction...

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