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Clone Ability
Alfred Llagas edited this page Jan 13, 2021
·
10 revisions
The Mutant Tank creates clones of itself.
Requires mt_clone.smx
to be installed.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 999999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Human Cooldown" "30"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 999999.0 range
"Open Areas Only" "150.0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message" "0"
// The amount of clones the Mutant Tank can create.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 15
"Clone Amount" "2"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Clone Chance" "33.3"
// The Mutant Tank's clone's health.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 65535
"Clone Health" "1000"
// Clones created by the Mutant Tank die after this many seconds.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (Until death)
// Maximum: 999999.0 (Longest)
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "milli"/"millisecond" - 0.1 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever"/"death" - 999999 seconds
"Clone Lifetime" "0.0"
// The Mutant Tank's clone will be treated as a real Mutant Tank.
// Note: Clones cannot clone themselves regardless of the value for this setting for obvious safety reasons.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF, the clone cannot use abilities like real Mutant Tanks.
// 1: ON, the clone can use abilities like real Mutant Tanks.
"Clone Mode" "0"
// Remove all clones created by the Mutant Tank when it dies.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Clone Remove" "1"
// The Mutant Tank's clones are replaced with new ones when they die.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Clone Replace" "1"
// The type of the Mutant Tank's clone.
// Note: Chosen types that also have the Clone ability will be replaced with the Mutant Tank's own type to prevent bugs.
// Note: This setting can be overridden for specific players.
// --
// Separate values with "-".
// --
// Value limit: 2
// Character limit for each value: 4
// --
// Minimum number for each value: 0 (OFF)
// Maximum number for each value: 500
// --
// 1st number = Minimum value
// 2nd number = Maximum value
// --
// 0: OFF, use the randomization feature.
// 1-500: ON, the type of the clone.
"Clone Type" "0-0"
"Mutant Tanks"
{
"Tank #10"
{
"Clone Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Message" "0"
"Clone Amount" "1"
"Clone Chance" "100.0"
"Clone Health" "1000"
"Clone Lifetime" "0.0"
"Clone Remove" "1"
"Clone Replace" "1"
"Clone Type" "13-13"
}
}
}
Under construction...
Under construction...