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Clone Ability
Alfred Llagas edited this page Oct 20, 2020
·
10 revisions
The Mutant Tank creates clones of itself.
Requires mt_clone.smx
to be installed.
"Mutant Tanks"
{
"Tank #1"
{
// The Mutant Tank creates clones of itself.
// Requires "mt_clone.smx" to be installed.
"Clone Ability"
{
// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags" ""
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown" "30"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Message" "0"
// The amount of clones the Mutant Tank can create.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 15
"Clone Amount" "2"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Clone Chance" "33.3"
// The Mutant Tank's clone's health.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 65535
"Clone Health" "1000"
// The Mutant Tank's clone will be treated as a real Mutant Tank.
// Note: Clones cannot clone themselves for obvious safety reasons.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF, the clone cannot use abilities like real Mutant Tanks.
// 1: ON, the clone can use abilities like real Mutant Tanks.
"Clone Mode" "0"
// The Mutant Tank's clones are replaced with new ones when they die.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Clone Replace" "1"
// The type of the Mutant Tank's clone.
// Note: Chosen types that also have the Clone ability will be replaced with the Mutant Tank's own type to prevent bugs.
// Note: This setting can be overridden for specific players.
// --
// Separate values with "-".
// --
// Value limit: 2
// Character limit for each value: 4
// --
// Minimum number for each value: 0 (OFF)
// Maximum number for each value: 1000
// --
// 1st number = Minimum value
// 2nd number = Maximum value
// --
// 0: OFF, use the randomization feature.
// 1-1000: ON, the type of the clone.
"Clone Type" "0-0"
}
}
}
"Mutant Tanks"
{
"Tank #1"
{
"Clone Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Message" "0"
"Clone Amount" "1"
"Clone Chance" "100.0"
"Clone Health" "1000"
"Clone Replace" "1"
"Clone Type" "0-0"
}
}
}
Under construction...
Under construction...