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Electric Ability

Alfred Llagas edited this page Nov 3, 2020 · 11 revisions

Purpose

The Mutant Tank electrocutes survivors.

Requirements

Requires mt_electric.smx to be installed.

Settings

// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags"				""

// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags"			""

// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability"				"0"

// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo"				"5"

// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown"			"30"

// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Open Areas Only"			"0"

// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans"			"0"

// Enable this ability.
// Note: This setting does not affect the "Electric Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled"			"0"

// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
"Ability Effect"			"0"

// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Display message only when "Electric Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
"Ability Message"			"0"

// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Electric Chance"			"33.3"

// The Mutant Tank's electrocutions do this much damage.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0
// Maximum: 999999.0
"Electric Damage"			"5.0"

// The Mutant Tank's ability effects last this long.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Electric Duration"			"5"

// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need "Ability Enabled" set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Electric Hit"				"0"

// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
"Electric Hit Mode"			"0"

// The Mutant Tank electrocutes survivors every time this many seconds passes.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Electric Interval"			"1.0"

// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Electric Range"			"150.0"

// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Electric Range Chance"			"15.0"

Example Format/Usage

"Mutant Tanks"
{
	"Tank #15"
	{
		"Electric Ability"
		{
			"Human Ability"				"2"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Ability Enabled"			"1"
			"Ability Effect"			"7"
			"Ability Message"			"0"
			"Electric Chance"			"33.3"
			"Electric Damage"			"5.0"
			"Electric Duration"			"5"
			"Electric Hit"				"1"
			"Electric Hit Mode"			"0"
			"Electric Interval"			"1.0"
			"Electric Range"			"150.0"
			"Electric Range Chance"			"15.0"
		}
	}
}

Tips/Strategies

Solo

Under construction...

Multiplayer

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