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Pimp Ability
Alfred Llagas edited this page Oct 20, 2020
·
8 revisions
The Mutant Tank pimp slaps survivors.
Requires mt_pimp.smx
to be installed.
"Mutant Tanks"
{
"Tank #1"
{
// The Mutant Tank pimp slaps survivors.
// "Ability Enabled" - When a survivor is within range of the Mutant Tank, the survivor is repeatedly pimp slapped.
// - "Pimp Range"
// - "Pimp Range Chance"
// "Pimp Hit" - When a survivor is hit by the Mutant Tank's claw or rock, or a survivor hits the Mutant Tank with a melee weapon, the survivor is repeatedly pimp slapped.
// - "Pimp Chance"
// - "Pimp Hit Mode"
// Requires "mt_pimp.smx" to be installed.
"Pimp Ability"
{
// Admins with one or more of these access flags have access to this ability.
// --
// Empty: No access flags are immune.
// Not empty: These access flags are immune.
"Access Flags" ""
// Admins with one or more of these immunity flags are immune to this ability's effects.
// Note: If the Mutant Tank has one or more of these immunity flags or has the same immunity flags as the survivor victim, the immunity is cancelled.
// --
// Empty: No immunity flags are immune.
// Not empty: These immunity flags are immune.
"Immunity Flags" ""
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
"Human Cooldown" "30"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting does not affect the "Pimp Hit" setting.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Ability Enabled" "0"
// Show a screen fade effect when the Mutant Tank uses its abilities.
// Note: The colors will randomly change between the colors set in the "Skin Color" and "Glow Color" settings.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 7
// --
// 0: OFF
// 1: Show effect when the Mutant Tank uses its claw/rock attack.
// 2: Show effect when the Mutant Tank is hit by a melee weapon.
// 4: Show effect when the Mutant Tank uses its range ability.
"Ability Effect" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// Add up numbers together for different results.
// --
// Minimum: 0
// Maximum: 3
// --
// 0: OFF
// 1: Display message only when "Pimp Hit" is enabled.
// 2: Display message only when "Ability Enabled" is enabled.
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Pimp Chance" "33.3"
// The Mutant Tank's pimp slaps do this much damage.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Pimp Damage" "5"
// The Mutant Tank's ability effects last this long.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
"Pimp Duration" "5"
// Enable the Mutant Tank's claw/rock attack.
// Note: This setting does not need "Ability Enabled" set to 1.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON
"Pimp Hit" "0"
// The mode of the Mutant Tank's claw/rock attack.
// Note: This setting can be overridden for specific players.
// --
// 0: Both
// 1: Ability activates when the Mutant Tank hits a survivor.
// 2: Ability activates when the Mutant Tank is hit by a survivor.
"Pimp Hit Mode" "0"
// The Mutant Tank pimp slaps survivors every time this many seconds passes.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Pimp Interval" "1.0"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
"Pimp Range" "150.0"
// The Mutant Tank has this many chances out of 100.0% to trigger the range ability.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Pimp Range Chance" "15.0"
}
}
}
"Mutant Tanks"
{
"Tank #1"
{
"Pimp Ability"
{
"Human Ability" "2"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Effect" "7"
"Ability Message" "0"
"Pimp Chance" "33.3"
"Pimp Damage" "1"
"Pimp Duration" "5"
"Pimp Hit" "1"
"Pimp Hit Mode" "0"
"Pimp Interval" "1.0"
"Pimp Range" "150.0"
"Pimp Range Chance" "15.0"
}
}
}
Under construction...
Under construction...