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Pyro Ability
Alfred Llagas edited this page Jul 4, 2021
·
7 revisions
The Mutant Tank ignites itself and gains a speed boost when on fire.
Requires mt_abilities2.smx
to be compiled with mt_pyro.sp
to work.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 999999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Human Cooldown" "30"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 999999.0 range
"Open Areas Only" "0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Pyro Chance" "33.3"
// The Mutant Tank's damage boost value when on fire.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
"Pyro Damage Boost" "5.0"
// The Mutant Tank's ability effects last this long.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to "0".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
// --
// Keywords:
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Pyro Duration" "5"
// The mode of the Mutant Tank's damage and speed boosts.
// Note: This setting can be overridden for specific players.
// --
// 0:
// Mutant Tank's damage = Claw/rock damage + Pyro damage boost
// Mutant Tank's speed = Run speed + Pyro speed boost
// 1:
// Mutant Tank's damage = Pyro damage boost
// Mutant Tank's speed = Pyro speed boost
"Pyro Mode" "0"
// The Mutant Tank will be reignited if it is extinguished while the ability is still activated.
// Note: This setting will automatically deactivate the ability if set to "0".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Pyro Reignite" "1"
// The Mutant Tank's speed boost value when on fire.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 3.0
"Pyro Speed Boost" "1.0"
"Mutant Tanks"
{
"Tank #1"
{
"Pyro Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Ability Enabled" "1"
"Ability Message" "1"
"Pyro Chance" "33.3"
"Pyro Damage Boost" "5.0"
"Pyro Duration" "5"
"Pyro Mode" "0"
"Pyro Reignite" "1"
"Pyro Speed Boost" "1.0"
}
}
}
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