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DirectX11-SchoolProject

An assignment in school that included Directx 11 implementation with various techniques.

Demo

The demo demonstrates a world with the following techniques:

  • FPP camera [Walk with WASD, look around with mouse]
  • Walkable terrain [Heightmap/ Triangle ray tracing]
  • Dynamic cubic environment mapping with reflection
  • Back-face culling using a Geometry shader
  • Phong shading
  • Normal mapping
  • Water [Moving UV:s]
  • Mouse Picking [Pick objects from a distance with ray casting]
  • Imported OBJ meshes with custom OBJ-loader
  • Skeletal animations with skinned meshes imported with assimp.
  • Particle effects with billboarded particles [Particles emitted on the CPU, and rain drops in the demo]
  • Billboarding [Particles and some selected objects are billboarded]