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The Briscola Card Game

Introducing a Python implementation of the classic Italian trick-taking card game, Briscola, where you can now challenge your skills against a computer opponent. Immerse yourself in the world of strategy and excitement as you strive to secure valuable cards and execute winning moves, all while competing against a computer adversary that will put your gaming abilities to the test. Whether you're a seasoned player or new to the game, this Python Briscola experience offers engaging and entertaining game play for hours of fun and challenge.

Briscola

Table of Contents

Features

  • Implements the Briscola card game in Python.
  • Supports an intelligent computer-controlled opponent.
  • Simple command-line interface for playing the game.

Requirements

  • Python 3.x

Getting Started

Installation

  1. Clone the repository to your local machine:

    git clone https://github.com/Pymetheus/The-Briscola-card-game.git
  2. Change into the project directory:

    cd The-Briscola-card-game

How to Play

  1. Start the game by running main.py:

    python main.py
  2. Follow the on-screen instructions to select the trump card and play the game.

  3. Enjoy playing Briscola!

Game Rules

Setup

  • The game is played with a standard Italian deck of 40 cards.

  • The traditional Italian deck consists of four suits: Swords, Cups, Coins, and Sticks.

  • Each suit has ten cards, given from highest to lowest: Ace, three, king, queen, jack, 7, 6, 5, 4, 2.

    Name Points
    Ace 11 points
    Three 10 points
    King 4 points
    Queen 3 points
    Jack 2 points

Gameplay

  • Each player is dealt a hand of three cards.
  • The starting player selects one suit as the "trump" suit, which ranks higher than other suits for the rest of the game.
  • Players take turns playing a card, and the player with the higher-ranking card in the same suit wins the trick.
  • If a player plays a trump card, it beats all other suits.
  • The player who wins the trick leads the next trick.
  • After all tricks have been played, players count the points they have captured in the tricks.
  • A maximum of 120 points can be achieved.

Flow Chart

Contributing

Contributions to this project are welcome! If you would like to contribute, please open an issue to discuss potential changes or submit a pull request. For more details please visit the contributing page

License

This project is licensed under the MIT License. You are free to use, modify, and distribute this code as permitted by the license.