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Copy pathSpriteFontPlus.Samples.DynamicSpriteFont.csproj
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SpriteFontPlus.Samples.DynamicSpriteFont.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(SolutionDir)SolutionDefines.targets" />
<PropertyGroup>
<OutputType>WinExe</OutputType>
<ApplicationIcon />
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('MONOGAME'))">
<TargetFramework>net45</TargetFramework>
<OutputPath>bin\MonoGame\$(Configuration)</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('FNA'))">
<TargetFramework>netcoreapp2.1</TargetFramework>
<OutputPath>bin\FNA\$(Configuration)</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('XENKO'))">
<TargetFramework>net461</TargetFramework>
<OutputPath>bin\Xenko\$(Configuration)</OutputPath>
</PropertyGroup>
<ItemGroup Condition="$(DefineConstants.Contains('MONOGAME'))">
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.1.189" Condition="$(DefineConstants.Contains('MONOGAME'))" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\SpriteFontPlus\SpriteFontPlus.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Fonts\DroidSans.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Fonts\DroidSansJapanese.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Fonts\Symbola-Emoji.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>