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qb-jewelry.md

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description
Ohhh shiny, they're mine!

💎 qb-jewelry

Introduction

  • Players can rob the Vangelico jewelry shop, break glass cases with different weapons and receive rewards!

Configuration

General

Config = {}
Config.Timeout = 30 * (60 * 2000) -- cooldown between robberies in minutes
Config.RequiredCops = 2 -- Amount of police needed online to start the robbery
Config.JewelleryLocation = { -- location to start robbery
    ["coords"] = vector3(-630.5, -237.13, 38.08),
}

Locations

Config.Locations = { -- location of the smashable cases
    [1] = {
        ["coords"] = vector3(-626.83, -235.35, 38.05), -- location
        ["isOpened"] = false, -- dynamically changed, don't edit
        ["isBusy"] = false, -- dynamically changed, don't edit
    }, 
    [2] = {
        ["coords"] = vector3(-625.81, -234.7, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [3] = {
        ["coords"] = vector3(-626.95, -233.14, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [4] = {
        ["coords"] = vector3(-628.0, -233.86, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [5] = {
        ["coords"] = vector3(-625.7, -237.8, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [6] = {
        ["coords"] = vector3(-626.7, -238.58, 38.05),
      ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [7] = {
        ["coords"] = vector3(-624.55, -231.06, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [8] = {
        ["coords"] = vector3(-623.13, -232.94, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [9] = {
        ["coords"] = vector3(-620.29, -234.44, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [10] = {
        ["coords"] = vector3(-619.15, -233.66, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [11] = {
        ["coords"] = vector3(-620.19, -233.44, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [12] = {
        ["coords"] = vector3(-617.63, -230.58, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [13] = {
        ["coords"] = vector3(-618.33, -229.55, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [14] = {
        ["coords"] = vector3(-619.7, -230.33, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }, 
    [15] = {
        ["coords"] = vector3(-620.95, -228.6, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [16] = {
        ["coords"] = vector3(-619.79, -227.6, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [17] = {
        ["coords"] = vector3(-620.42, -226.6, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [18] = {
        ["coords"] = vector3(-623.94, -227.18, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [19] = {
        ["coords"] = vector3(-624.91, -227.87, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false, 
    },
    [20] = {
        ["coords"] = vector3(-623.94, -228.05, 38.05),
        ["isOpened"] = false,
        ["isBusy"] = false,
    }
}

Weapons

Config.WhitelistedWeapons = { -- weapons that can break the glass
    [`weapon_assaultrifle`] = { -- weapon hash
        ["timeOut"] = 10000 -- the amount of time the progress bar takes
    },
    [`weapon_carbinerifle`] = {
        ["timeOut"] = 10000
    },
    [`weapon_pumpshotgun`] = {
        ["timeOut"] = 10000
    },
    [`weapon_sawnoffshotgun`] = {
        ["timeOut"] = 10000
    },
    [`weapon_compactrifle`] = {
        ["timeOut"] = 10000
    },
    [`weapon_microsmg`] = {
        ["timeOut"] = 10000
    },
    [`weapon_autoshotgun`] = {
        ["timeOut"] = 10000
    },
    [`weapon_pistol`] = {
        ["timeOut"] = 10000
    },
    [`weapon_pistol_mk2`] = {
        ["timeOut"] = 10000
    },
    [`weapon_combatpistol`] = {
        ["timeOut"] = 10000
    },
    [`weapon_appistol`] = {
        ["timeOut"] = 10000
    },
    [`weapon_pistol50`] = {
        ["timeOut"] = 10000
    },
}

Rewards

Config.VitrineRewards = { -- Items received by smashing cases
    [1] = {
        ["item"] = "rolex", -- item name
        ["amount"] = { -- randomized between min and max
            ["min"] = 1, -- minimum amount received
            ["max"] = 4 -- maximum amount received
        },
    },
    [2] = {
        ["item"] = "diamond_ring",
        ["amount"] = {
            ["min"] = 1,
            ["max"] = 4
        },
    },
    [3] = {
        ["item"] = "goldchain",
        ["amount"] = {
            ["min"] = 1,
            ["max"] = 4
        },
    },
}