Releases: R2Northstar/Northstar
v1.24.0
Features:
Port navmesh debug renderer from primedev (Launcher#626)
Changes:
Update default mods list URL (Launcher#662)
Contributors:
@ASpoonPlaysGames @F1F7Y @GeckoEidechse @RoyalBlue1
v1.23.1
Changes:
Bump actions/checkout to v4 (#625)
Translations update from Weblate (Mods#790)
Contributors:
@GeckoEidechse @Zanieon
v1.23.0
Features:
Plugin interfaces (plugins v4) (Launcher#615)
Update DiscordRPC to new plugin system (DiscordRPC#17)
Changes:
Disable MAD by default (Mods#787)
ScopeGuard improvements (Launcher#651)
Fixes:
Remove unused variable in mod concommands (Launcher#652)
Scale pilot kill core gain properly for mixed modes (Mods#702)
Contributors:
@ASpoonPlaysGames @catornot @GeckoEidechse @uniboi
v1.22.2
Fixes:
Cherry-pick changes from more recent RapidJSON to reduce warnings (Launcher#646)
Address C4267 compiler warnings (Launcher#647)
Pull zlib from custom fork (Launcher#650)
Change Aegis Reset Functionality to use titan chassis ref instead of raw index (Mods#788)
Unlock remaining DLC items while progression is enabled (Mods#786)
Contributors:
@ASpoonPlaysGames @Zanieon
v1.22.1
Features:
Always print masterserver response request id (Launcher#633)
Add slow-speed timeout when downloading mod (Launcher#611)
Fixes:
Fix debug overlay not rendering script function stuff (Launcher#637)
Escape backticks in run command (#617)
Prevent client side crash in MFD when marked target dies out of bounds. (Mods#705)
Changes:
Remove structs.h
in favor of manual padding (Launcher#613)
Add and use ScopeGuard (Launcher#643)
Contributors:
@Alystrasz @ASpoonPlaysGames @GeckoEidechse @Jan200101
v1.22.0
Features:
Add ban/kick concommand completion (Launcher#604)
Enable MAD by default (Mods#782)
Fixes:
Fix mod reloading for MAD (Mods#780)
Contributors:
@Alystrasz @ASpoonPlaysGames @GeckoEidechse @RoyalBlue1 @catornot
v1.21.4
Fixes:
Prevent crash when selecting first infected (Mods#731)
Code refactoring:
Use .def for function exports (Launcher#625)
Use getrandom()
instead of random int from player array (Mods#778)
Tooling:
Schedule the merge conflict labelling to run daily (Launcher#631)
Add cmake format check to CI (Launcher#630)
Contributors:
@ASpoonPlaysGames @GeckoEidechse
v1.21.3
Changes:
Simplify vscript stub function (Launcher#627)
Fixes:
Fix spectating for LTS (Mods#774)
Add validity check to SaveStatsPeriodically_Threaded
(Mods#769)
Add validity check to HandleDistanceAndTimeStats_Threaded
to prevent crash (Mods#767)
Translation updates:
Translations update from Weblate (Mods#776)
Contributors:
@ASpoonPlaysGames @CTalvio @Khalmee @L1ghtman2k @harmony-weblate
v1.21.2
Changes:
Major Updates to Navmeshes (#605) (Navs#6)
Cherry pick "remove unnecessary namespaces" from primedev (Launcher#618)
Folder restructuring from primedev (Launcher#624)
Fixes:
Make RequiredOnClient
text clearer (Mods#720)
Add missing server browser localisation for WRONG_MOD_VERSION
(Mods#710)
Development related changes:
Set a better AccessModifierOffset
in clang-format
(Launcher#619)
Add Action to add label to PR on merge conflict (Launcher#621, Mods#772)
Contributors:
@ASpoonPlaysGames @F1F7Y @GeckoEidechse @Zanieon
v1.21.1
Fix SERVER | CLIENT
context specifier error (Launcher#566)
Fix spec_mode
bind not working (Mods#706)
Fix restricting Aegis Rank reset functionality to MP (Mods#771)
Contributors:
@ASpoonPlaysGames @EladNLG @Zanieon