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Releases: R2Northstar/Northstar

v1.24.0

10 Feb 18:32
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Features:
Port navmesh debug renderer from primedev (Launcher#626)

Changes:
Update default mods list URL (Launcher#662)

Contributors:
@ASpoonPlaysGames @F1F7Y @GeckoEidechse @RoyalBlue1

v1.23.1

09 Feb 23:17
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Changes:
Bump actions/checkout to v4 (#625)
Translations update from Weblate (Mods#790)

Contributors:
@GeckoEidechse @Zanieon

v1.23.0

05 Feb 16:39
904e6b0
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Features:
Plugin interfaces (plugins v4) (Launcher#615)
Update DiscordRPC to new plugin system (DiscordRPC#17)

Changes:
Disable MAD by default (Mods#787)
ScopeGuard improvements (Launcher#651)

Fixes:
Remove unused variable in mod concommands (Launcher#652)
Scale pilot kill core gain properly for mixed modes (Mods#702)

Contributors:
@ASpoonPlaysGames @catornot @GeckoEidechse @uniboi

v1.22.2

27 Jan 14:54
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Fixes:
Cherry-pick changes from more recent RapidJSON to reduce warnings (Launcher#646)
Address C4267 compiler warnings (Launcher#647)
Pull zlib from custom fork (Launcher#650)
Change Aegis Reset Functionality to use titan chassis ref instead of raw index (Mods#788)
Unlock remaining DLC items while progression is enabled (Mods#786)

Contributors:
@ASpoonPlaysGames @Zanieon

v1.22.1

21 Jan 01:39
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Features:
Always print masterserver response request id (Launcher#633)
Add slow-speed timeout when downloading mod (Launcher#611)

Fixes:
Fix debug overlay not rendering script function stuff (Launcher#637)
Escape backticks in run command (#617)
Prevent client side crash in MFD when marked target dies out of bounds. (Mods#705)

Changes:
Remove structs.h in favor of manual padding (Launcher#613)
Add and use ScopeGuard (Launcher#643)

Contributors:
@Alystrasz @ASpoonPlaysGames @GeckoEidechse @Jan200101

v1.22.0

10 Jan 01:48
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Features:
Add ban/kick concommand completion (Launcher#604)
Enable MAD by default (Mods#782)

Fixes:
Fix mod reloading for MAD (Mods#780)

Contributors:
@Alystrasz @ASpoonPlaysGames @GeckoEidechse @RoyalBlue1 @catornot

v1.21.4

04 Jan 01:22
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Fixes:
Prevent crash when selecting first infected (Mods#731)

Code refactoring:
Use .def for function exports (Launcher#625)
Use getrandom() instead of random int from player array (Mods#778)

Tooling:
Schedule the merge conflict labelling to run daily (Launcher#631)
Add cmake format check to CI (Launcher#630)

Contributors:
@ASpoonPlaysGames @GeckoEidechse

v1.21.3

02 Jan 23:30
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Changes:
Simplify vscript stub function (Launcher#627)

Fixes:
Fix spectating for LTS (Mods#774)
Add validity check to SaveStatsPeriodically_Threaded (Mods#769)
Add validity check to HandleDistanceAndTimeStats_Threaded to prevent crash (Mods#767)

Translation updates:
Translations update from Weblate (Mods#776)

Contributors:
@ASpoonPlaysGames @CTalvio @Khalmee @L1ghtman2k @harmony-weblate

v1.21.2

27 Dec 01:14
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Changes:
Major Updates to Navmeshes (#605) (Navs#6)
Cherry pick "remove unnecessary namespaces" from primedev (Launcher#618)
Folder restructuring from primedev (Launcher#624)

Fixes:
Make RequiredOnClient text clearer (Mods#720)
Add missing server browser localisation for WRONG_MOD_VERSION (Mods#710)

Development related changes:
Set a better AccessModifierOffset in clang-format (Launcher#619)
Add Action to add label to PR on merge conflict (Launcher#621, Mods#772)

Contributors:
@ASpoonPlaysGames @F1F7Y @GeckoEidechse @Zanieon

v1.21.1

19 Dec 01:20
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Fix SERVER | CLIENT context specifier error (Launcher#566)
Fix spec_mode bind not working (Mods#706)
Fix restricting Aegis Rank reset functionality to MP (Mods#771)

Contributors:
@ASpoonPlaysGames @EladNLG @Zanieon