Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incorrect info #27

Open
EladNLG opened this issue Mar 30, 2023 · 0 comments
Open

Incorrect info #27

EladNLG opened this issue Mar 30, 2023 · 0 comments

Comments

@EladNLG
Copy link
Member

EladNLG commented Mar 30, 2023

List of things I found which are incorrect:

array is not complex - only type-specific arrays (array<X> types) are.

vector is not complex.

entity is not complex.

These should be moved/specified, as modders may receive errors that reference complex types (example: Cannot perform this operation on complex type "array< int >"), which currently do not match the definition of complex types in the docs.

It's important that it is specified that wait 0 does stop the thread temporarily, but continues the next rendered frame (it is stated that "the loop still runs", meaning the game would freeze, which is false.) - This is useful for certain things, such as allowing things to be previewed while the game is paused. Side note, I don't know how this affects server.

@GeckoEidechse GeckoEidechse transferred this issue from R2Northstar/ModdingDocs Sep 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: No status
Development

No branches or pull requests

1 participant