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UI Error after being kicked by NSDisconnectPlayer during loading screen #849

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Bobbyperson opened this issue Aug 29, 2024 · 3 comments
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@Bobbyperson
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image

[SCRIPT UI] [info] SCRIPT ERROR: [UI] Entity is null
[SCRIPT UI] [info]  -> int loadoutIndex = player.GetPersistentVarAsInt( loadoutType + "SpawnLoadout.index" )
[SCRIPT UI] [info] 
CALLSTACK
*FUNCTION [GetPersistentSpawnLoadoutIndex()] sh_loadouts.nut line [2815]
*FUNCTION [UpdateCachedLoadouts_Threaded()] sh_progression.nut line [172]

[SCRIPT UI] [info] LOCALS
[loadoutType] "pilot"
[player] NULL
[this] NULL
[this] NULL

DIAGPRINTS

Steps to reproduce:

  1. Get kicked by NSDisconnectPlayer while loading into a game
  2. Observe results

This was observed on prior Northstar versions (at least a few major versions back) and has been reproduced by me on latest.

@EM4Volts
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This happens if you connect to a server / map before loading has finished for the main menu or the end of gsme challenge stuff has properly finished. If anyone wants to reproduce

@GeckoEidechse GeckoEidechse added the bug Something isn't working label Aug 29, 2024
@Jan200101
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Ran into this by coincidence
looks to be a race condition in UpdateCachedLoadouts_Threaded, it is trying to get the loadout after the player entity has already been nulled.

solution would be to check if the player entity is valid either in GetPersistentSpawnLoadoutIndex or UpdateCachedLoadouts_Threaded

@GeckoEidechse
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cc @Zanieon

@Zanieon Zanieon self-assigned this Sep 5, 2024
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@Zanieon @Jan200101 @Bobbyperson @GeckoEidechse @EM4Volts and others