diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index 705b7836f..1bc42de0e 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -471,8 +471,10 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point { - if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING)) + if((GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_AMPED) || (GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_SELF_UNAMPING)) { + if (GetHardpointState(hardpoint) == CAPTURE_POINT_STATE_AMPED) + SetHardpointState(hardpoint,CAPTURE_POINT_STATE_SELF_UNAMPING) // plays a pulsating effect on the UI only when the hardpoint is amped SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY))) if(GetHardpointCaptureProgress(hardpoint)<=1.001) // unamp @@ -546,8 +548,10 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(file.ampingEnabled)//amping or reamping { - if(GetHardpointState(hardpoint)