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Fixed bug introduced during refactor
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src/logic/CameraController.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -245,7 +245,7 @@ void Logic::CameraController::nextDialogueShot() {
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VobTypes::NpcVobInformation player = VobTypes::asNpcVob(m_World,
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m_World.getScriptEngine().getPlayerEntity());
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EDialogueShotType nextShot;
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EDialogueShotType nextShot = m_DialogueShotType;
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bool playerTalking = m_dialogueTargetName == player.playerController->getScriptInstance().name[0];
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// Rule: Use close-up and neutral only after at least two fulls or shoulders

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