From c9bc4f941ddfd594f2a489f0a4b3af509f9efd13 Mon Sep 17 00:00:00 2001 From: Reverend <45483160+bubblobill@users.noreply.github.com> Date: Mon, 12 Feb 2024 12:12:17 +0800 Subject: [PATCH] New translations i18n.properties (Japanese) --- .../maptool/language/i18n_ja.properties | 76 +++++++++---------- 1 file changed, 38 insertions(+), 38 deletions(-) diff --git a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties index 9dd8ac7f23..b72534aee6 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_ja.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_ja.properties @@ -628,7 +628,7 @@ Preferences.label.advanced = 上級設定 Preferences.label.advanced.assert = assertion を有効 Preferences.label.advanced.direct3d = Direct3d パイプラインの無効化 Preferences.label.advanced.opengl = OpenGL パイプラインの有効化 -Preferences.label.advanced.javafx = Intialize AWT before JavaFX +Preferences.label.advanced.javafx = JavaFX の前に AWT を初期化 Preferences.label.jvm = Java仮想マシンのメモリー設定 Preferences.label.jvm.heap = 最大ヒープサイズ(-Xmx) Preferences.label.jvm.heap.tooltip = -Xmx サイズをバイトで設定。Java ヒープが増大可能な最大サイズを設定する。 @@ -984,15 +984,15 @@ option.type.special = 特殊 phrase.multipleEntriesAllowed = 複数項目を設定可能。 # sight and light help text - shape type -shape.type.name.beam = beam +shape.type.name.beam = beam(直線) # sight and light help text - shape type -shape.type.name.circle = circle +shape.type.name.circle = circle(円) # sight and light help text - shape type -shape.type.name.cone = cone +shape.type.name.cone = cone(円錐形) # sight and light help text - shape type -shape.type.name.grid = grid +shape.type.name.grid = grid(マス) # sight and light help text - shape type -shape.type.name.hexagon = hexagon +shape.type.name.hexagon = hexagon(六角形) # sight and light help text - shape type shape.type.name.square = square @@ -1000,28 +1000,28 @@ shape.type.name.square = square sight.default.distance = Map vision distance # sight and light help text - option definition table heading -sightLight.columnHeading.option = Option +sightLight.columnHeading.option = オプション # sight and light help text - option definition table heading -sightLight.columnHeading.optionComponent = Component +sightLight.columnHeading.optionComponent = 複合要素 # sight and light help text - option definition table heading -sightLight.columnHeading.optionDefaultValue = Default +sightLight.columnHeading.optionDefaultValue = 規定値 # sight and light help text - option definition table heading -sightLight.columnHeading.optionDescription = Description +sightLight.columnHeading.optionDescription = 説明 # sight and light help text - option definition table heading -sightLight.columnHeading.optionType = Type +sightLight.columnHeading.optionType = 値の種類 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.arc = Arc +sightLight.optionLabel.arc = 円弧 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.aura = Aura +sightLight.optionLabel.aura = オーラ # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.color = Color +sightLight.optionLabel.color = 色 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.component = Component +sightLight.optionLabel.component = 複合要素 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.distance = Distance +sightLight.optionLabel.distance = 距離 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.lumens = Lumens +sightLight.optionLabel.lumens = 光量 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.magnifier = Magnifier # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table @@ -1029,7 +1029,7 @@ sightLight.optionLabel.offset = Offset # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.personalSight = Personal Sight # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table -sightLight.optionLabel.range = Range +sightLight.optionLabel.range = 範囲 # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table sightLight.optionLabel.restriction = Restriction # sight and light help text - name/subject of the definition part - used in syntax example and explanatory table @@ -1048,7 +1048,7 @@ sightLight.optionDescription.aura = Create the light as an aura instead. # sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.distance = How far the vision type extends. # sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.ignoresVBL = The light will not be stopped by vision blocking. +sightLight.optionDescription.ignoresVBL = 照明は遮光レイヤーに止められません。 # sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.lightComponents = A string defining light range characteristics. # sight and light help text - description of the definition part - used in syntax example and explanatory table @@ -1058,7 +1058,7 @@ sightLight.optionDescription.name = The user-visible name to use for the entry. # sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.offset1 = Used with the beam and cone shapes. # sight and light help text - description of the definition part - used in syntax example and explanatory table -sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. how wide to make the beam. +sightLight.optionDescription.offset2 = With the beam shape, the angle between the token facing and the beam centre-line; with the cone, the angle between the token facing and the start of the cone's arc. # sight and light help text - description of the definition part - used in syntax example and explanatory table sightLight.optionDescription.personalSight = A string defining an illuminated range only visible to the token. # sight and light help text - description of the definition part - used in syntax example and explanatory table @@ -1106,41 +1106,41 @@ sightLight.structure.listItem.letterCase = Letter case is preserved for names an # sight and light help text - structure section - list item sightLight.structure.listItem.lines = One definition per line, use spaces to separate components. # sight and light help text - structure section - list item -sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell.. +sightLight.structure.listItem.measurement = Distances represent map units, i.e. on a 5' grid, 5' covers one grid cell. # sight and light help text - structure section - list item sightLight.structure.listItem.multiple = Each definition can contain multiple lights. # sight and light help text - structure section - list item sightLight.structure.listItem.sorting = Group names and their sub-entries are alphabetically sorted in the menu. # sight and light help text - syntax section - heading -sightLight.subheading.definitionSyntax = Definition Syntax +sightLight.subheading.definitionSyntax = 定義の構文 # sight and light help text - structure section - heading -sightLight.subheading.structure = Structure +sightLight.subheading.structure = 構造 # sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " -sightLight.syntax.label.groupName = Group Name +sightLight.syntax.label.groupName = グループ名称 # sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " -sightLight.syntax.label.name = Name +sightLight.syntax.label.name = 名称 # sight and light help text - syntax section - parts used to construct definition e.g. " [name] : [options] " -sightLight.syntax.label.options = Options +sightLight.syntax.label.options = オプション # sight and light help text - Referral to the wiki -sightLight.wikiLinkReferral = Comprehensive explanations online at {0}. +sightLight.wikiLinkReferral = 包括的な説明はネット上の {0} に掲載されています。 # standalone words used as headings, subheadings, or subjects in definitions -word.example = Example +word.example = 例 # standalone words used as headings, subheadings, or subjects in definitions -word.examples = Examples +word.examples = 定義の例 # standalone words used as headings, subheadings, or subjects in definitions -word.integer = Integer +word.integer = 整数 # standalone words used as headings, subheadings, or subjects in definitions -word.optional = Optional +word.optional = 省略可能 # standalone words used as headings, subheadings, or subjects in definitions -word.string = String +word.string = 文字列 # standalone words used as headings, subheadings, or subjects in definitions -word.syntax = Syntax +word.syntax = 構文 # standalone words used as headings, subheadings, or subjects in definitions -word.unused = Unused +word.unused = 未使用 # End : CampaignPropertiesDialog light and sight. @@ -1148,7 +1148,7 @@ word.unused = Unused CampaignPropertiesDialog.label.sight = Format\:
Name \: options
Each sight type can have zero or more options, use spaces between each option. Having zero options implies using defaults for all values (e.g. Normal vision).
Options\:
Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.
Can have an optional \#rrggbb hex color component appended to it as per typical CSS rules.
Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.
Ex\: r60\#bb0000+120
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x
Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.
An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.
Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.
Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.
†For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.
GM and OWNER apply only to auras (see below).
IGNORES-VBL allows the light or aura to render through VBL.
A distance in map units as measured from the centerpoint of the grid cell.
Can have additional definitions;
A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.
*Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.
Example\:
Sample Lights - 5' grid
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30
Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40
Auras\:
To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.
In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.
Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff
The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.
New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00
Group name
----------
name\: type shape OPTIONS scale range\#rrggbb+x
Define groups of light types with a line of text to indicate the group name followed by one or more name definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the Light Sources element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.
An optional shape for the light emanation. Can be circle (default), square, cone, beam, or grid†.
Additional fields exist for beams and cones; both have an offset\=y field,cones also have arc\=y and beams have a width\=y field.
Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.
†For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.
GM and OWNER apply only to auras (see below).
IGNORES-VBL allows the light or aura to render through vision blocking.
A distance in map units as measured from the centerpoint of the grid cell.
Can have additional definitions;
A +x lumens value, with x equaling an integer (-x can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens <\= 20 and any light with lumens >\= 21 will expose through any darkness with a lumens value of -1 to -20.
*Note\: Personal Lights defined in Sight have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values <\= -100.
Example\:
Sample Lights - 5' grid
----
Candle - 5 \: 7.5 12.5\#000000
Lamp - 15 \: 17.5 32.5\#000000
Torch - 20 \: 22.5 42.5\#000000
Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000
Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000
Daylight Spell - 60 \: 62.5+50 122.5\#000000+50
Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30
Magical Darkness
----
Deeper Darkness - 60\: circle 62.5-130
Darkness - 20 (CL2)\: circle 22.5-20
Darkness - 20 (CL4)\: circle 22.5-40
Auras\:
To create an aura, put the keyword aura at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by vision blocking), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in Show As Player mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.
In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.
Sample Auras\: 5' grid
----
Aura red 5 \: aura square GM 2.5\#ff0000
Aura red 10 \: aura GM 7.5\#ff0000
Aura Owner Also 5 \: aura square owner 2.5\#00ff00
Aura Owner Also 10 \: aura owner 7.5\#00ff00
Aura Player Also 5 \: aura square 2.5\#0000ff
Aura Player Also 10 \: aura 7.5\#0000ff
The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.
New Interesting Auras\: 5' grid
----
Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa
Donut Hole - 40\: aura circle 20 40\#ffff00
Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00
Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000
Beam - 150\: aura beam width\=0.4 150\#ffff00