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Pokémon Extreme Yellow

Kanto at its max (and beyond!)

This is a difficulty romhack of Pokémon Yellow featuring much tougher battles; complex dungeons; restored content; more elaborated, deeper, and darker lore and story; completely new areas and story arcs; virtually infinite post-game content; a plethora of customization and randomization options.

The project is now completed and released! See the Releases tab of Github to download your patch!
You can join Extreme Yellow Discord Server for more updates and discussions: https://discord.gg/QAX4c4xMJY

Release Trailer: https://youtu.be/mpJMsHOmtlQ Announcement Trailer: https://youtu.be/HEo0pDJGWoI

Summary of changes (without spoilers)

  • more than 50 new mons evolutionarily related to the original 151
  • 100 famous attacks coming from later generations
  • all Pokémon can be caught (a living Dex can be completed)
  • Gym leaders, Elite 4, and rival have improved full team of 6 with customized movesets
  • opponents are stronger than ever, with max DVs and Stat Exp (IVs and EVs)
  • opponent AI is drastically improved
  • shiny make their appearance with dynamic probabilities and safety net
  • expanded backstory and deeper psychology for the main characters
  • two whole new cities
  • two new main game arcs
  • secret and post-game new areas, including a Battle Facility with a never-seen-before challenge mode
  • multiple optional subquests
  • various improvements to existing buildings and areas
  • multiple final secret bosses and extended post-game experience
  • powered-up rematches against main trainers
  • inverse battles make their appearance for selected trainers
  • many quality-of-life improvements: non-binary gender selection; portable PC; Attackdex; less dead times; modern-like usage of HMs; and more
  • adaptive Gyms: gym battles scale with the number of badges you own; combined with the removal of some roadbloacks, this allows to face the Gyms in almost any desired order
  • multiple game difficulty options (exp/stats gain, badge boost, level scaling, battle luck)
  • various randomization options (wild encounters, trainers' teams, items, type chart)
  • customization options (some Pokémon can have their types changed for extra variety)
  • implemented Heavy Ball and Fast Ball
  • improved Safari Zone experience
  • improved GUI for move info box
  • TMs can be bought infinitely at any Mart after they have been acquired once
  • move relearner and move deleter
  • mid-battle evolution, to live the experience of the anime with epic clutch last-second deus ex machina
  • obedience mechanic has been reworked to apply to all Pokémon, even the one caught by the player, with tighter level caps
  • cities have been lightly reworked to improve walkability
  • widened the experience with the Starter Pikachu

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More changes (WARNING! CONTAINS SPOILERS!)

  • Mega Evolution appears as permanent evolution in Extreme Yellow
  • the Legendary Birds are unlocked after completing three special subquests
  • an NPC that appears randomly in any city after besting the League, and is in search of the final member of their ultimate interdimensional team
  • the Author themselves (yes, me!) makes an appearance as a fightable post-League boss
  • the so-long-sought super fusion Venustoise is finally catchable
  • Celadon Hotel has available rooms
  • a whole-new location, the Lunar Temple, will play a key role in the main plot
  • Mt Moon has been expanded to be part again of the main plot with a new, much harder maze
  • Starter Pikachu obedience is based on happiness rather than level and number of badges, and at high happiness it will gain extra power
  • a Light Ball is hidden in the region, doubling the damage of the Starter Pikachu
  • Pikachu can Surf and Fly, and it has custom animations and sprites
  • possibility to surrender in trainer battles
  • multiple rumors and urban legends have been merged to create the ultimate end-game maze...

Credits (WARNING! CONTAINS SPOILERS!)

  • pret (Pokémon Reverse Engineer Team) first and foremost, as they enabled me to work on this project in the first place
  • Vortiene, for their invaluable help, suggestions, teaching, and support over the months; this game would have likely never seen the light of day without their help (their contributions include, but are definitely not limited to: code to give trainers' Pokémon Stat Exp; code to have the elevators' wirring depend on the number of traveled floors; code to expand the number of hideable sprites; code to allow instant re-usage of Repellent; directions on how to free needed memory; too many to be counted times when they taught me about assembly, Game Boy architecture, and RBY framework)
  • jojobear13, for their precious technical insights and open-source bug-fixes (the code to give trainers' Pokémon Stat Exp was originally developed by them; they provided fundamental insights on a pesky TM-related bug; they implemented a new and better RNG)
  • Porygondolier, not only for being a very pleasant and interesting person to interact with, but also for working with me on the mid-battle evolution (admittedly, they did most of the job!)
  • Sanqui, for granting usage on the gen1-style sprites used in their Pokémon Red randomizer; all sprites that are not the original 151, Kleavor, Annihilape, Mega Evolutions, Anomalies*, MissingNo, or taken from Gold/Silver, are taken from their project; detailed credits to single artists can be found on their website
  • Plague Von Karma, for some suggestions on speed-ups, providing the move deleter/relearner code (which uses code from jojobear13, based Mateo's code), as well as Kleavor and Annihilape sprites (I modified the latter)
  • FrenchOrange, mauvesea, and LJSTAR, for their many many improvements and fixed on the sprites I drew; FrenchOrange drew the Flying Pikachu sprite
  • Xillicis, for their tutorial on how to increase the number of usable Pokémon, as well as many useful exchanges over the months, and for some backsprites: Electivire, Tangrowth, Rhyperior, Lickilicky, Magnezone, Porygon-Z, Magmortar
  • ZetaPhoenix, for the TM name displayer code
  • BlueZangoose, Mord, Cram-O-Dev for having helped, supported, motivated me and just being great people during this adventure of mine
  • Mega Evolution, Eternamax Eternatus, Arceus, and Venustoise sprites are my own production, bar the aforementioned help
  • Mega Rayquaza and Zygarde Complete sprites are from Axel-Comics: https://www.deviantart.com/axel-comics
  • Ultra Necrozma sprite is from SageDeoxys: https://www.deviantart.com/sagedeoxys
  • Pokémon overworld sprites that are not from the original Green/Blue/Yellow are from Crystal Clear via the help of FrenchOrange
  • Overworld sprites of the gym leaders are from: Brock: Vortiene; Misty: Vortiene; Lt Surge: Mord; Erika: Mord; Koga: Game Freak (Gold/Silver); Sabrina: Vortiene; Blaine: Game Freak (Gold/Silver) ; Giovanni: Game Freak (Green/Blue)
  • Green sprites are from Ghost-MissingNo: https://www.deviantart.com/ghost-missingno/art/Blue-Sprites-for-R-G-B-Y-339796334
  • Yellow sprites are from LouLilie: https://www.deviantart.com/loulilie/art/PokemonSpecial-Sprites-Yellow-302559354
  • overworld non-vanilla sprites (legendary birds, Slowking, etc) are from Crystal Clear
  • Game Freak, Creatures Inc., Nintendo, and TPCI for creating Pokémon
  • PLEASE CONTACT ME if I forgot to add your name for anything of yours that I have used!!! In which case I first apologize, and then I'll put remedy as soon as possible!

(*) "Anomalies" refers to Zygarde Complete, Ultra Necrozma, Mega Rayquaza, Eternamax Eternatus, and Arceus.