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index.js
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index.js
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var buttons = document.querySelectorAll(".drum");
// it's really important that if you're going to implement something in your own code, to find out what the code is doing and how it works.
for(var i=0;i<buttons.length;i++){
buttons[i].addEventListener("click",function(){
// console.log(this.innerHTML);
switch (this.innerHTML) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
case "k":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "l":
var kickBass = new Audio("sounds/kick-bass.mp3");
kickBass.play();
break;
default : console.log(this.innerHTML);
}
});
buttons[i].addEventListener("mousedown",function(){
// console.log(this.innerHTML);
this.classList.toggle("pressed");
});
buttons[i].addEventListener("mouseup",function(){
// console.log(this.innerHTML);
this.classList.toggle("pressed");
});
}
document.addEventListener("keydown",function(evt){
switch (evt.key.toLowerCase()) {
case "w":
document.querySelector(".w").classList.toggle("pressed");
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
document.querySelector(".a").classList.toggle("pressed");
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
document.querySelector(".s").classList.toggle("pressed");
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
document.querySelector(".d").classList.toggle("pressed");
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
document.querySelector(".j").classList.toggle("pressed");
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
case "k":
document.querySelector(".k").classList.toggle("pressed");
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "l":
document.querySelector(".l").classList.toggle("pressed");
var kickBass = new Audio("sounds/kick-bass.mp3");
kickBass.play();
break;
default : console.log(evt.key);
}
// console.log(evt.key);
});
document.addEventListener("keyup",function(evt){
switch (evt.key.toLowerCase()) {
case "w":
document.querySelector(".w").classList.toggle("pressed");
break;
case "a":
document.querySelector(".a").classList.toggle("pressed");
break;
case "s":
document.querySelector(".s").classList.toggle("pressed");
break;
case "d":
document.querySelector(".d").classList.toggle("pressed");
break;
case "j":
document.querySelector(".j").classList.toggle("pressed");
break;
case "k":
document.querySelector(".k").classList.toggle("pressed");
break;
case "l":
document.querySelector(".l").classList.toggle("pressed");
break;
default : console.log(evt.key);
}
// console.log(evt.key);
});