Don't expect this list to be up to date or anything
- work on
Base
- add a renderer
- add input
- wire up a ui library to directly use the engine's stuff instead of os/api-specific stuff
- add physics (
PhysX
or custom?) - add cfgvars
- make an ecs (or find a good one that supports c++03)
- levels (probably just serialized entities)
- serialization
- network