diff --git a/src/cute_app.cpp b/src/cute_app.cpp index 4b62007f7..65b8761c4 100644 --- a/src/cute_app.cpp +++ b/src/cute_app.cpp @@ -365,11 +365,6 @@ CF_Result cf_make_app(const char* window_title, CF_DisplayID display_id, int x, } } - int num_threads_to_spawn = cf_core_count() - 1; - if (num_threads_to_spawn) { - app->threadpool = cf_make_threadpool(num_threads_to_spawn); - } - CF_Result err = cf_fs_init(argv0); if (cf_is_error(err)) { CF_ASSERT(0); @@ -402,7 +397,6 @@ void cf_destroy_app() if (app->device) SDL_ReleaseWindowFromGPUDevice(app->device, app->window); SDL_DestroyWindow(app->window); if (app->device) SDL_DestroyGPUDevice(app->device); - destroy_threadpool(app->threadpool); SDL_Quit(); cs_shutdown(); CF_Image* easy_sprites = app->easy_sprites.items(); diff --git a/src/internal/cute_app_internal.h b/src/internal/cute_app_internal.h index 0b4f4e051..66d372b4d 100644 --- a/src/internal/cute_app_internal.h +++ b/src/internal/cute_app_internal.h @@ -72,7 +72,6 @@ struct CF_App SDL_GPUDevice* device = NULL; cs_context_t* cute_sound = NULL; bool spawned_mix_thread = false; - CF_Threadpool* threadpool = NULL; void (*on_shader_changed_fn)(const char* path, void* udata) = NULL; void* on_shader_changed_udata = NULL; bool shader_directory_set = false;