diff --git a/README.md b/README.md index cf94aeb..40daa51 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ A tilemap editor for Game Boy, GBC, GBA, NDS, or SNES projects. Specifically mea Inspired by tools like [Tilemap Creator](https://github.com/erandis-vol/Tilemap-Creator), [NTME](https://www.pokecommunity.com/showthread.php?t=149454), [GSC Town Map Editor](https://hax.iimarckus.org/topic/97/) and [Karteneditor](https://i.imgur.com/70jDfdM.png), but implemented with C++ and [FLTK](http://www.fltk.org/), and with support for multi-platform tilemaps as well as Pokémon-specific formats. -Latest release: [**4.0.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v4.0.0) +Latest release: [**4.0.1**](https://github.com/Rangi42/tilemap-studio/releases/tag/v4.0.1) Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source. diff --git a/src/version.h b/src/version.h index 75ed3eb..bddb132 100644 --- a/src/version.h +++ b/src/version.h @@ -1,11 +1,11 @@ #ifndef VERSION_H #define VERSION_H -#define PROGRAM_VERSION 4,0,0 +#define PROGRAM_VERSION 4,0,1 #ifdef _DEBUG -#define PROGRAM_VERSION_STRING "4.0.0 [DEBUG]" +#define PROGRAM_VERSION_STRING "4.0.1 [DEBUG]" #else -#define PROGRAM_VERSION_STRING "4.0.0" +#define PROGRAM_VERSION_STRING "4.0.1" #endif #define PROGRAM_EXE_NAME "tilemapstudio"