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opennurbs_compstat.cpp
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opennurbs_compstat.cpp
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/*
//
// Copyright (c) 1993-2014 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
//////////////////////////////////////////////////////////////////////////
//
// ON_ComponentStatus bits
//
#define SELECTED_BIT (0x01U)
#define SELECTED_PERSISTENT_BIT (0x02U)
#define SELECTED_MASK (SELECTED_BIT | SELECTED_PERSISTENT_BIT)
#define HIGHLIGHTED_BIT (0x04U)
#define LOCKED_BIT (0x08U)
#define HIDDEN_BIT (0x10U)
// A mark is a tool used in a wide variety of ways by calculations.
// Its value is unpredictable outside the scope of a specific code block.
// High quality calculations will save and restore mark state,
// but this is not always the case.
// This state is not saved in archives.
#define RUNTIME_MARK_BIT (0x20U)
#define DELETED_BIT (0x40U)
#define DAMAGED_BIT (0x80U)
// Do NOT include RUNTIME_MARK_BIT in ALL_MASK
#define ALL_MASK (SELECTED_MASK|HIGHLIGHTED_BIT|LOCKED_BIT|HIDDEN_BIT|DELETED_BIT|DAMAGED_BIT)
ON_ComponentState ON_ComponentStateFromUnsigned(
unsigned int state_as_unsigned
)
{
switch (state_as_unsigned)
{
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Unset);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Clear);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotSelected);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Selected);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::SelectedPersistent);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotHighlighted);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Highlighted);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotHidden);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Hidden);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotLocked);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Locked);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotDamaged);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Damaged);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::NotDeleted);
ON_ENUM_FROM_UNSIGNED_CASE(ON_ComponentState::Deleted);
}
return ON_ComponentState::Unset;
}
//enum STATE_FILTER : unsigned int
//{
// selected = 0,
// highlighted = 1,
// hidden = 2,
// locked = 4,
// damaged = 8
//};
ON_ComponentStatus::ON_ComponentStatus(
ON_ComponentState state
)
{
switch ( state)
{
case ON_ComponentState::Selected:
m_status_flags = SELECTED_BIT;
break;
case ON_ComponentState::SelectedPersistent:
m_status_flags = SELECTED_BIT | SELECTED_PERSISTENT_BIT;
break;
case ON_ComponentState::Highlighted:
m_status_flags = HIGHLIGHTED_BIT;
break;
case ON_ComponentState::Hidden:
m_status_flags = HIDDEN_BIT;
break;
case ON_ComponentState::Locked:
m_status_flags = LOCKED_BIT;
break;
case ON_ComponentState::RuntimeMarkSet:
m_status_flags = RUNTIME_MARK_BIT;
break;
case ON_ComponentState::Deleted:
m_status_flags = DELETED_BIT;
break;
case ON_ComponentState::Damaged:
m_status_flags = DAMAGED_BIT;
break;
default:
m_status_flags = 0U;
break;
}
}
bool ON_ComponentStatus::operator==(ON_ComponentStatus b)
{
return (m_status_flags&ALL_MASK) == (b.m_status_flags&ALL_MASK);
}
bool ON_ComponentStatus::operator!=(ON_ComponentStatus b)
{
return (m_status_flags&ALL_MASK) != (b.m_status_flags&ALL_MASK);
}
const ON_ComponentStatus ON_ComponentStatus::LogicalAnd(ON_ComponentStatus lhs, ON_ComponentStatus rhs)
{
ON_ComponentStatus x;
x.m_status_flags = (lhs.m_status_flags & rhs.m_status_flags);
return x;
}
const ON_ComponentStatus ON_ComponentStatus::LogicalOr(ON_ComponentStatus lhs, ON_ComponentStatus rhs)
{
ON_ComponentStatus x;
x.m_status_flags = (lhs.m_status_flags | rhs.m_status_flags);
return x;
}
bool ON_ComponentStatus::StatusCheck(
ON_ComponentStatus candidate,
ON_ComponentStatus status_pass,
ON_ComponentStatus status_fail
)
{
if (0 != ON_ComponentStatus::LogicalAnd(candidate, status_pass).m_status_flags)
return true;
if (0 != ON_ComponentStatus::LogicalAnd(candidate, status_fail).m_status_flags)
return false;
if (0 == status_fail.m_status_flags)
return true;
if (0 != status_pass.m_status_flags)
return false;
return true;
}
bool ON_ComponentStatus::IsClear() const
{
return (0 == (m_status_flags&ALL_MASK));
}
bool ON_ComponentStatus::IsNotClear() const
{
return (0 != (m_status_flags&ALL_MASK));
}
unsigned int ON_ComponentStatus::SetStatus(
ON_ComponentStatus status_to_copy
)
{
unsigned char s1 = (status_to_copy.m_status_flags&ALL_MASK);
if ( 0 == (SELECTED_BIT & s1) )
s1 &= ~SELECTED_PERSISTENT_BIT;
if (s1 != (m_status_flags&ALL_MASK))
{
const unsigned char mark = (m_status_flags&RUNTIME_MARK_BIT);
m_status_flags = (s1|mark);
return 1;
}
return 0;
}
unsigned int ON_ComponentStatus::SetStates(
ON_ComponentStatus states_to_set
)
{
unsigned char s1 = (m_status_flags&ALL_MASK);
unsigned char mask = (ALL_MASK & states_to_set.m_status_flags);
if (0 == (SELECTED_BIT & mask))
{
// no changes to s1's selected status
mask &= ~SELECTED_PERSISTENT_BIT;
}
else
{
// states_to_set specifies setting selected or selected_persistent.
//
// Clear the persistent bit on s1.
// If s1's SELECTED_PERSISTENT_BIT it is supposed to remain set,
// then mask's SELECTED_PERSISTENT_BIT is set and the
// s1 bit will get set by the s1 |= mask line below.
s1 &= ~SELECTED_PERSISTENT_BIT;
}
s1 |= mask;
if (s1 != (m_status_flags&ALL_MASK))
{
const unsigned char mark = (m_status_flags&RUNTIME_MARK_BIT);
m_status_flags = (s1|mark);
return 1;
}
return 0;
}
unsigned int ON_ComponentStatus::ClearStates(
ON_ComponentStatus states_to_clear
)
{
unsigned char s1 = (m_status_flags&ALL_MASK);
unsigned char mask = ~(ALL_MASK & states_to_clear.m_status_flags);
switch (SELECTED_MASK & mask)
{
case 0:
// states_to_clear.IsSelectedPersistent() is true.
// This means all selection states must be cleared from s1.
// We are in this case because 0 = (SELECTED_MASK & mask)
// so the s1 &= mask line below will remove any set selection
// states from s1.
break;
case SELECTED_PERSISTENT_BIT:
// states_to_clear.IsSelected() is true.
// states_to_clear.IsSelectedPersistent() is false.
// That is SELECTED_BIT = (SELECTED_MASK & states_to_clear.m_status_flags)
// If s1 is selected persistent, it must stay selected.
// If s1 is selected but not persistent, its selection state must be cleared.
if (SELECTED_MASK == (SELECTED_MASK & s1))
{
// s1 is selected persistent and must stay that way
mask |= SELECTED_MASK;
}
else
{
// s1 is not selected persistent and must end up not selected.
mask &= ~SELECTED_MASK;
}
break;
default:
// states_to_clear.IsSelected() is false.
// No changes to s1's selection state.
mask |= SELECTED_MASK;
}
s1 &= mask;
if (s1 != (m_status_flags & ALL_MASK))
{
// If input was selected and highlighted,
// and output is not selected,
// and hightlight and not explictily cleared,
// then preserve highlight sync by auto-clearing highlight.
if ( 0 == (SELECTED_MASK & s1)
&& 0 != (SELECTED_MASK & m_status_flags)
&& 0 != (HIGHLIGHTED_BIT & m_status_flags)
&& 0 != (HIGHLIGHTED_BIT & s1)
)
{
// Input was selected and hightlighted,
// output is not selected.
// Clear highlight automatically.
s1 &= ~HIGHLIGHTED_BIT;
}
// preserve value of runtime mark bit on m_status_flags
const unsigned char mark = (m_status_flags&RUNTIME_MARK_BIT);
// change m_status_flags to new value
m_status_flags = (s1|mark);
return 1;
}
return 0;
}
ON_ComponentState ON_ComponentStatus::SelectedState() const
{
switch ((m_status_flags & SELECTED_MASK))
{
case 0U:
return ON_ComponentState::NotSelected;
case SELECTED_BIT:
return ON_ComponentState::Selected;
case (SELECTED_BIT|SELECTED_PERSISTENT_BIT):
return ON_ComponentState::SelectedPersistent;
}
// error
return ON_ComponentState::NotSelected;
}
unsigned int ON_ComponentStatus::SetSelectedState(
bool bSelectedState,
bool bPersistent,
bool bSynchronizeHighlight
)
{
if (bSelectedState)
{
return
bPersistent
? SetSelectedState(ON_ComponentState::SelectedPersistent, bSynchronizeHighlight)
: SetSelectedState(ON_ComponentState::Selected, bSynchronizeHighlight)
;
}
return SetSelectedState(ON_ComponentState::NotSelected, bSynchronizeHighlight);
}
unsigned int ON_ComponentStatus::SetSelectedState(
ON_ComponentState selected_state,
bool bSynchronizeHighlight
)
{
bool bChanged = false;
switch (selected_state)
{
case ON_ComponentState::NotSelected:
if ( 0 != ClearStates(ON_ComponentStatus::Selected) )
bChanged = true;
if ( bSynchronizeHighlight && 0 != ClearStates(ON_ComponentStatus::Highlighted) )
bChanged = true;
break;
case ON_ComponentState::Selected:
if ( 0 != SetStates(ON_ComponentStatus::Selected) )
bChanged = true;
if ( bSynchronizeHighlight && 0 != SetStates(ON_ComponentStatus::Highlighted) )
bChanged = true;
break;
case ON_ComponentState::SelectedPersistent:
if ( 0 != SetStates(ON_ComponentStatus::SelectedPersistent) )
bChanged = true;
if ( bSynchronizeHighlight && 0 != SetStates(ON_ComponentStatus::Highlighted) )
bChanged = true;
break;
}
return bChanged ? 1U : 0U;
}
bool ON_ComponentStatus::IsSelected() const
{
return 0 != (m_status_flags & SELECTED_BIT);
}
bool ON_ComponentStatus::IsSelectedPersistent() const
{
return ( (SELECTED_BIT | SELECTED_PERSISTENT_BIT) == (m_status_flags & SELECTED_MASK) );
}
unsigned int ON_ComponentStatus::SetHighlightedState(
bool bIsHighlighted
)
{
return bIsHighlighted ? SetStates(ON_ComponentStatus::Highlighted) : ClearStates(ON_ComponentStatus::Highlighted);
}
bool ON_ComponentStatus::IsHighlighted() const
{
return 0 != (m_status_flags & HIGHLIGHTED_BIT);
}
bool ON_ComponentStatus::RuntimeMark() const
{
return ( 0 != (m_status_flags & RUNTIME_MARK_BIT) );
}
bool ON_ComponentStatus::IsMarked(
ON__UINT8 mark_bits
) const
{
return (0 == mark_bits) ? (0 != (m_status_flags & RUNTIME_MARK_BIT)) : (mark_bits == m_mark_bits);
}
bool ON_ComponentStatus::SetRuntimeMark(
bool bRuntimeMark
)
{
return bRuntimeMark ? SetRuntimeMark() : ClearRuntimeMark();
}
bool ON_ComponentStatus::SetRuntimeMark()
{
const unsigned char c = (m_status_flags | RUNTIME_MARK_BIT);
if (c != m_status_flags)
{
m_status_flags = c;
return true;
}
return false;
}
bool ON_ComponentStatus::ClearRuntimeMark()
{
const unsigned char c = (m_status_flags & ~RUNTIME_MARK_BIT);
if (c != m_status_flags)
{
m_status_flags = c;
return true;
}
return false;
}
ON__UINT8 ON_ComponentStatus::MarkBits() const
{
return m_mark_bits;
}
ON__UINT8 ON_ComponentStatus::SetMarkBits(ON__UINT8 bits)
{
const ON__UINT8 rc = m_mark_bits;
m_mark_bits = bits;
return rc;
}
unsigned int ON_ComponentStatus::SetHiddenState(
bool bIsHidden
)
{
return bIsHidden ? SetStates(ON_ComponentStatus::Hidden) : ClearStates(ON_ComponentStatus::Hidden);
}
bool ON_ComponentStatus::IsHidden() const
{
return 0 != (m_status_flags & HIDDEN_BIT);
}
unsigned int ON_ComponentStatus::SetLockedState(
bool bIsLocked
)
{
return bIsLocked ? SetStates(ON_ComponentStatus::Locked) : ClearStates(ON_ComponentStatus::Locked);
}
bool ON_ComponentStatus::IsLocked() const
{
return 0 != (m_status_flags & LOCKED_BIT);
}
unsigned int ON_ComponentStatus::SetDeletedState(
bool bIsDeleted
)
{
return bIsDeleted ? SetStates(ON_ComponentStatus::Deleted) : ClearStates(ON_ComponentStatus::Deleted);
}
bool ON_ComponentStatus::IsDeleted() const
{
return 0 != (m_status_flags & DELETED_BIT);
}
unsigned int ON_ComponentStatus::SetDamagedState(
bool bIsDamaged
)
{
return bIsDamaged ? SetStates(ON_ComponentStatus::Damaged) : ClearStates(ON_ComponentStatus::Damaged);
}
bool ON_ComponentStatus::IsDamaged() const
{
return 0 != (m_status_flags & DAMAGED_BIT);
}
bool ON_ComponentStatus::operator==(const ON_ComponentStatus& other) const
{
return m_status_flags == other.m_status_flags;
}
bool ON_ComponentStatus::operator!=(const ON_ComponentStatus& other) const
{
return m_status_flags != other.m_status_flags;
}
bool ON_ComponentStatus::AllEqualStates(
ON_ComponentStatus states_filter,
ON_ComponentStatus comparand
) const
{
unsigned char mask = (states_filter.m_status_flags & ALL_MASK);
mask &= ~SELECTED_PERSISTENT_BIT;
if (0 == mask)
return false;
unsigned char s1 = mask & m_status_flags;
unsigned char s2 = mask & comparand.m_status_flags;
return (s1 == s2);
}
bool ON_ComponentStatus::SomeEqualStates(
ON_ComponentStatus states_filter,
ON_ComponentStatus comparand
) const
{
unsigned char mask = (states_filter.m_status_flags & ALL_MASK);
mask &= ~SELECTED_PERSISTENT_BIT;
if (0 == mask)
return false;
unsigned char s1 = mask & m_status_flags;
unsigned char s2 = mask & comparand.m_status_flags;
if (0 != (s1&s2))
return true; // some set states are equal
s1 = mask & ~s1;
s2 = mask & ~s2;
if (0 != (s1&s2))
return true; // some clear states are equal
return false;
}
bool ON_ComponentStatus::NoEqualStates(
ON_ComponentStatus states_filter,
ON_ComponentStatus comparand
) const
{
unsigned char mask = (states_filter.m_status_flags & ALL_MASK);
mask &= ~SELECTED_PERSISTENT_BIT;
if (0 == mask)
return false;
unsigned char s1 = mask & m_status_flags;
unsigned char s2 = mask & comparand.m_status_flags;
return (mask == (s1 ^ s2));
}
ON_AggregateComponentStatus::ON_AggregateComponentStatus(const ON_AggregateComponentStatusEx& src)
{
memcpy(this, &src, sizeof(*this));
}
ON_AggregateComponentStatus& ON_AggregateComponentStatus::operator=(const ON_AggregateComponentStatusEx& src)
{
memcpy(this, &src, sizeof(*this));
return *this;
}
ON_AggregateComponentStatusEx::ON_AggregateComponentStatusEx(const ON_AggregateComponentStatus& src)
: ON_AggregateComponentStatus(src)
{
Internal_ChangeStatusSerialNumber();
}
ON_AggregateComponentStatusEx& ON_AggregateComponentStatusEx::operator=(const ON_AggregateComponentStatus& src)
{
ON_AggregateComponentStatus::operator=(src);
Internal_ChangeStatusSerialNumber();
return *this;
}
ON__UINT64 ON_AggregateComponentStatusEx::ComponentStatusSerialNumber() const
{
return m_component_status_serial_number;
}
void ON_AggregateComponentStatusEx::Internal_ChangeStatusSerialNumber()
{
m_component_status_serial_number = ON_NextContentSerialNumber();
}
bool ON_AggregateComponentStatus::ClearAllStates()
{
if (m_current <= 1)
{
unsigned char c = m_current;
unsigned int n = m_component_count;
*this = ON_AggregateComponentStatus::Empty;
m_current = c;
n = m_component_count;
return true;
}
return false;
}
bool ON_AggregateComponentStatusEx::ClearAllStates()
{
Internal_ChangeStatusSerialNumber();
return ON_AggregateComponentStatus::ClearAllStates();
}
bool ON_AggregateComponentStatus::ClearAggregateStatus(
ON_ComponentStatus states_to_clear
)
{
if (states_to_clear.m_status_flags == ON_ComponentStatus::AllSet.m_status_flags || 0 == m_component_count)
return ClearAllStates();
if (1 == m_current)
{
m_aggregate_status.ClearStates(states_to_clear);
const unsigned char s1 = m_aggregate_status.m_status_flags;
if (0 == (SELECTED_BIT & s1))
{
m_selected_count = 0;
m_selected_persistent_count = 0;
}
else if (0 == (SELECTED_PERSISTENT_BIT & s1))
{
m_selected_count -= m_selected_persistent_count;
m_selected_persistent_count = 0;
}
if (0 == (HIGHLIGHTED_BIT & s1))
m_highlighted_count = 0;
if (0 == (LOCKED_BIT & s1))
m_locked_count = 0;
if (0 == (HIDDEN_BIT & s1))
m_hidden_count = 0;
if (0 == (DAMAGED_BIT & s1))
m_damaged_count = 0;
return true;
}
return false;
}
bool ON_AggregateComponentStatusEx::ClearAggregateStatus(
ON_ComponentStatus states_to_clear
)
{
Internal_ChangeStatusSerialNumber();
return ON_AggregateComponentStatus::ClearAggregateStatus(states_to_clear);
}
bool ON_AggregateComponentStatus::IsEmpty() const
{
return (0 == m_current);
}
bool ON_AggregateComponentStatusEx::IsEmpty() const
{
return ON_AggregateComponentStatus::IsEmpty();
}
bool ON_AggregateComponentStatus::IsCurrent() const
{
return (1 == m_current);
}
bool ON_AggregateComponentStatusEx::IsCurrent() const
{
return ON_AggregateComponentStatus::IsCurrent();
}
void ON_AggregateComponentStatus::MarkAsNotCurrent()
{
if (2 != m_current)
{
*this = ON_AggregateComponentStatus::Empty;
m_current = 2;
}
}
void ON_AggregateComponentStatusEx::MarkAsNotCurrent()
{
Internal_ChangeStatusSerialNumber();
return ON_AggregateComponentStatus::MarkAsNotCurrent();
}
ON_ComponentStatus ON_AggregateComponentStatus::AggregateStatus() const
{
return m_aggregate_status;
}
ON_ComponentStatus ON_AggregateComponentStatusEx::AggregateStatus() const
{
return ON_AggregateComponentStatus::AggregateStatus();
}
unsigned int ON_AggregateComponentStatus::ComponentCount() const
{
return m_component_count;
}
unsigned int ON_AggregateComponentStatusEx::ComponentCount() const
{
return ON_AggregateComponentStatus::ComponentCount();
}
unsigned int ON_AggregateComponentStatus::SelectedCount() const
{
return m_selected_count;
}
unsigned int ON_AggregateComponentStatusEx::SelectedCount() const
{
return ON_AggregateComponentStatus::SelectedCount();
}
unsigned int ON_AggregateComponentStatus::SelectedPersistentCount() const
{
return m_selected_persistent_count;
}
unsigned int ON_AggregateComponentStatusEx::SelectedPersistentCount() const
{
return ON_AggregateComponentStatus::SelectedPersistentCount();
}
unsigned int ON_AggregateComponentStatus::HighlightedCount() const
{
return m_highlighted_count;
}
unsigned int ON_AggregateComponentStatusEx::HighlightedCount() const
{
return ON_AggregateComponentStatus::HighlightedCount();
}
unsigned int ON_AggregateComponentStatus::HiddenCount() const
{
return m_hidden_count;
}
unsigned int ON_AggregateComponentStatusEx::HiddenCount() const
{
return ON_AggregateComponentStatus::HiddenCount();
}
unsigned int ON_AggregateComponentStatus::LockedCount() const
{
return m_locked_count;
}
unsigned int ON_AggregateComponentStatusEx::LockedCount() const
{
return ON_AggregateComponentStatus::LockedCount();
}
unsigned int ON_AggregateComponentStatus::DamagedCount() const
{
return m_damaged_count;
}
unsigned int ON_AggregateComponentStatusEx::DamagedCount() const
{
return ON_AggregateComponentStatus::DamagedCount();
}
bool ON_AggregateComponentStatus::Add(
const ON_AggregateComponentStatus& aggregate_status
)
{
if (0 == m_current )
{
*this = aggregate_status;
return m_current <= 1;
}
if ( m_current >= 2 )
return false;
if ( 0 == aggregate_status.m_current )
return true;
if ( aggregate_status.m_current >= 2 )
{
MarkAsNotCurrent();
return false;
}
m_component_count += aggregate_status.m_component_count;
const unsigned char s1 = aggregate_status.m_aggregate_status.m_status_flags;
if ( 0 == s1 )
return true;
if (0 != (SELECTED_BIT & s1))
{
m_selected_count += aggregate_status.m_selected_count;
m_selected_persistent_count += aggregate_status.m_selected_persistent_count;
}
if ( 0 != (HIGHLIGHTED_BIT & s1) )
m_highlighted_count += aggregate_status.m_highlighted_count;
if ( 0 != (LOCKED_BIT & s1) )
m_locked_count += aggregate_status.m_locked_count;
if ( 0 != (HIDDEN_BIT & s1) )
m_hidden_count += aggregate_status.m_hidden_count;
if ( 0 != (DAMAGED_BIT & s1) )
m_damaged_count += aggregate_status.m_damaged_count;
m_aggregate_status.m_status_flags |= s1;
return true;
}
bool ON_AggregateComponentStatusEx::Add(
const ON_AggregateComponentStatus& aggregate_status
)
{
Internal_ChangeStatusSerialNumber();
return ON_AggregateComponentStatus::Add(aggregate_status);
}
bool ON_AggregateComponentStatus::Add(
ON_ComponentStatus component_status
)
{
if ( 0 == m_current )
m_current = 1;
else if ( 1 != m_current )
return false;
m_component_count++;
const unsigned char s1 = component_status.m_status_flags;
if ( 0 == s1 )
return true;
if (0 != (SELECTED_BIT & s1))
{
m_selected_count++;
if (0 != (SELECTED_PERSISTENT_BIT & s1))
m_selected_persistent_count++;
}
if ( 0 != (HIGHLIGHTED_BIT & s1) )
m_highlighted_count++;
if ( 0 != (LOCKED_BIT & s1) )
m_locked_count++;
if ( 0 != (HIDDEN_BIT & s1) )
m_hidden_count++;
if ( 0 != (DAMAGED_BIT & s1) )
m_damaged_count++;
m_aggregate_status.m_status_flags |= s1;
return true;
}
bool ON_AggregateComponentStatusEx::Add(
ON_ComponentStatus component_status
)
{
Internal_ChangeStatusSerialNumber();
return ON_AggregateComponentStatus::Add(component_status);
}
/////////////////////////////////////////////////////////////////
//
// ON_Object component status virtual interface
//
//
unsigned int ON_Object::ClearAllComponentStates() const
{
return ClearComponentStates(ON_ComponentStatus::AllSet);
}
// virtual
unsigned int ON_Object::ClearComponentStates(
ON_ComponentStatus states_to_clear
) const
{
return 0U;
}
//virtual
unsigned int ON_Object::GetComponentsWithSetStates(
ON_ComponentStatus states_filter,
bool bAllEqualStates,
ON_SimpleArray< ON_COMPONENT_INDEX >& components
) const
{
components.SetCount(0);
return 0U;
}
// virtual
unsigned int ON_Object::SetComponentStates(
ON_COMPONENT_INDEX component_index,
ON_ComponentStatus states_to_set
) const
{
return 0U;
}
// virtual
unsigned int ON_Object::ClearComponentStates(
ON_COMPONENT_INDEX component_index,
ON_ComponentStatus states_to_clear
) const
{
return 0U;
}
// virtual
unsigned int ON_Object::SetComponentStatus(
ON_COMPONENT_INDEX component_index,
ON_ComponentStatus status_to_copy
) const
{
return 0U;
}
// virtual
ON_AggregateComponentStatus ON_Object::AggregateComponentStatus() const
{
return ON_AggregateComponentStatus::Empty;
}
// virtual
void ON_Object::MarkAggregateComponentStatusAsNotCurrent() const
{
return;
}
// virtual
bool ON_Object::DeleteComponents(
const ON_COMPONENT_INDEX* ci_list,
size_t ci_count
)
{
return false;
}