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Refactor: Make chatbox menu based #373

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Exmirai opened this issue Mar 19, 2016 · 5 comments
Open

Refactor: Make chatbox menu based #373

Exmirai opened this issue Mar 19, 2016 · 5 comments

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@Exmirai
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Exmirai commented Mar 19, 2016

No description provided.

@Razish
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Razish commented Apr 5, 2016

Hmm, thinking about how this could be done.
We would need:

  • capture input text - does UI have a suitable input field? we may need to write our own element type or extend any existing text input field (a la slider and integer-input extensions)
  • key catchers with+without K_CHAR_FLAG (with keystates of shift, ctrl, etc)
  • Send text to console buffer
  • Very custom ownerdraw for rendering the lines of text
  • Mouse support for clickable URLs
  • Eventually advanced text editing, which would now be written generically for all menu items / input fields

@Blackwolf1337
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Sounds good to me, probably support for emoticons aka. custom icons like the Kappa from twitch etc.?

@ensiform
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ensiform commented Apr 6, 2016

Emoticons support would require engine changes probably since the font for console and such wouldn't be able to handle them.

@Razish
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Razish commented Apr 6, 2016

I am against emoticons, especially for defining our own elite set of emoticons. I don't want to open that can of worms.
(though it would not be too difficult to add with existing engine functions - split the string into chunks when you reach an emoticon)

@Blackwolf1337
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Hmm. Alright then.

@Razish Razish changed the title Make chatbox menu based Refactor: Make chatbox menu based May 24, 2017
@Razish Razish added this to tracking Oct 9, 2023
@Razish Razish moved this to Open in tracking Oct 9, 2023
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