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0 = respawn whole team every g_siegeRespawnDelay seconds (default)
1 = respawn g_siegeRespawnDelay seconds after your death
2 = respawn g_siegeRespawnDelay + g_siegeRespawnPunishFactor * max( numDeathsSinceObjective, g_siegeRespawnPunishStack ) seconds after death.
So you spawn N seconds after death where N increases each death up to g_siegeRespawnPunishStack times, and resets when an objective is completed.
The text was updated successfully, but these errors were encountered:
Punishing deaths by respawn time has been used in a number of games, this is just a rough idea of how it could work. In Diablo 3 when completing a greater rift (basically a time trial rift) your respawn timer will increase on each death up until 30 seconds.
Siege is also large about timing and having resources (players) available in certain locations to defend, so punishing death like this could be interesting mechanic.
0 = respawn whole team every
g_siegeRespawnDelay
seconds (default)1 = respawn
g_siegeRespawnDelay
seconds after your death2 = respawn
g_siegeRespawnDelay + g_siegeRespawnPunishFactor * max( numDeathsSinceObjective, g_siegeRespawnPunishStack )
seconds after death.So you spawn N seconds after death where N increases each death up to
g_siegeRespawnPunishStack
times, and resets when an objective is completed.The text was updated successfully, but these errors were encountered: