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GTAV_CustomCamera.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AE5FC5DE-A001-4ABC-A6C5-F01AA33384C6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GTAV_CustomCamera</RootNamespace>
<AssemblyName>GTAV_CustomCamera</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\x64\Debug\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<OutputPath>bin\x64\Release\</OutputPath>
<Optimize>true</Optimize>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="ScriptHookVDotNet">
<HintPath>..\..\..\GTAVMods\SDK\ScriptHookVDotNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xaml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Camera\CustomCamera.cs" />
<Compile Include="Camera\DriverSeatCamera.cs" />
<Compile Include="Camera\LegacyCamera.cs" />
<Compile Include="Camera\SmoothCamera.cs" />
<Compile Include="Camera\ThirdPersonCamera.cs" />
<Compile Include="Helper\InputR.cs" />
<Compile Include="Helper\MathR.cs" />
<Compile Include="Helper\Time.cs" />
<Compile Include="Script\CustomCameraV.cs" />
<Compile Include="Easing\Easing.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Transform\Transform.cs" />
<Compile Include="Tween\Ease.cs" />
<Compile Include="Tween\GlideInfo.cs" />
<Compile Include="Tween\Lerper.cs" />
<Compile Include="Tween\Tween.cs" />
<Compile Include="Tween\Tweener.cs" />
<Compile Include="UI\DebugPanel.cs" />
<Compile Include="UI\UIex.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\scripts\$(ProjectName).dll"
copy "$(TargetPath)" "D:\Trabajo\Dev\GTA V Custom camera\dist"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>