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Would it be possible to adjust the economy of the heating plant based upon the season?
Example: Summer: Pays $0 Fall: Early:$10/Mid:$50/Late:$100 Winter: Early:$250/Mid:$500/Late:$350 Spring: Early:$150/Mid:$100/Late:$50
Those prices, of course, are for demonstrative purposes. Just throwing this out there for consumption.
The text was updated successfully, but these errors were encountered:
We might do something about this in a later version. For instance making the income dependent on daily average air temperature.
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Makes sense. You could inversely adjust the windmills. Higher demand for wind energy in summer than winter.
Income from wind mills will be dependent on wind speed. And solar panels on amount of sun ;)
Is there a method to see what the wind speed is, in game?
@KiloJKilo There is still "will be dependent" status, so this is in development :)
reallogger
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Would it be possible to adjust the economy of the heating plant based upon the season?
Example:
Summer: Pays $0
Fall: Early:$10/Mid:$50/Late:$100
Winter: Early:$250/Mid:$500/Late:$350
Spring: Early:$150/Mid:$100/Late:$50
Those prices, of course, are for demonstrative purposes. Just throwing this out there for consumption.
The text was updated successfully, but these errors were encountered: