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Add 'tips for map makers' manual page #8

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joskuijpers opened this issue Jun 12, 2017 · 0 comments
Open

Add 'tips for map makers' manual page #8

joskuijpers opened this issue Jun 12, 2017 · 0 comments
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@joskuijpers
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joskuijpers commented Jun 12, 2017

Do:

  • Use different trees
  • Use random rotation of trees
  • Use trees and bushes from Goldcrest or Sosnovka for the texture replacement to work seamlessly. If not add season specific textures for other trees and bushes
  • Paint as many roads as possible to allow them to be ploughable (both to make fields, and for snow)
  • Make some foliage season specific (i.e. foliage that normally grows in spring, summer and autumn, but not in winter)
  • Adhere to Giants conventions
    • Adjust / add onto existing specializations, instead of writing your own

Don't:

  • Make your own objects when you can use Giants conventions (bales, wrapped state, etc)

  • Try to avoid overwriting a whole (vanilla) function, and attempt to append and prepend whenever possible

  • If you overwrite a vanilla function, use the superFunc call.

  • If you can't (like in our startMotor/stopMotor), make sure it works with all existing big mods: test it.

@joskuijpers joskuijpers self-assigned this Jun 12, 2017
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