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TemporalThievery.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<Platforms>AnyCPU;x64</Platforms>
<SelfContained>true</SelfContained>
<RuntimeIdentifiers>win-x64;linux-x64</RuntimeIdentifiers>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="System.Security.Permissions" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="System.Windows.Forms">
<HintPath>C:\Windows\Microsoft.NET\Framework\v4.0.30319\System.Windows.Forms.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="Puzzles\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="Data\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>