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VKBufferTools.h
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#pragma once
inline bool TestBuffer(uint32_t type_bits, VkFlags requirements_mask, uint32_t& type_index) {
for (uint32_t i = 0; i < Factory->PhysicalDeviceMemoryProperties.memoryTypeCount; i++)
{
if ((type_bits & 1) == 1)
{
if ((Factory->PhysicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
type_index = i;
return true;
}
}
type_bits >>= 1;
}
return false;
}
inline int FindMemoryType(VkPhysicalDevice physical_device, uint32_t type_filter, VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties PhysicalDeviceMemoryProperties;
vkGetPhysicalDeviceMemoryProperties(physical_device, &PhysicalDeviceMemoryProperties);
for (uint32_t i = 0; i < PhysicalDeviceMemoryProperties.memoryTypeCount; i++) {
if ((type_filter & (1 << i)) && (PhysicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
BEAR_CHECK(false);
return 0;
}
inline void CreateBuffer(VkPhysicalDevice physical_device,VkDevice device, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& buffer_memory)
{
VkBufferCreateInfo BufferCreateInfo = {};
BufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
BufferCreateInfo.size = size;
BufferCreateInfo.usage = usage;
BufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
V_CHK (vkCreateBuffer(device, &BufferCreateInfo, nullptr, &buffer))
VkMemoryRequirements MemoryRequirements;
vkGetBufferMemoryRequirements(device, buffer, &MemoryRequirements);
VkMemoryAllocateInfo MemoryAllocateInfo = {};
MemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemoryAllocateInfo.allocationSize = MemoryRequirements.size;
MemoryAllocateInfo.memoryTypeIndex = FindMemoryType(physical_device, MemoryRequirements.memoryTypeBits, properties);
V_CHK(vkAllocateMemory(device, &MemoryAllocateInfo, nullptr, &buffer_memory));
V_CHK(vkBindBufferMemory(device, buffer, buffer_memory, 0));
}
inline void CopyBuffer(VkCommandBuffer command_list, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size)
{
VkBufferCopy BufferCopy = {};
BufferCopy.size = size;
vkCmdCopyBuffer(command_list, srcBuffer, dstBuffer, 1, &BufferCopy);
}
inline void TransitionImageLayout(VkCommandBuffer command_list, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mips, uint32_t count_depth,uint32_t depth)
{
VkImageMemoryBarrier ImageMemoryBarrier = {};
ImageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
ImageMemoryBarrier.oldLayout = oldLayout;
ImageMemoryBarrier.newLayout = newLayout;
ImageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
ImageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
ImageMemoryBarrier.image = image;
ImageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ImageMemoryBarrier.subresourceRange.baseMipLevel = 0;
ImageMemoryBarrier.subresourceRange.levelCount = mips;
ImageMemoryBarrier.subresourceRange.baseArrayLayer =depth;
ImageMemoryBarrier.subresourceRange.layerCount = count_depth;
VkPipelineStageFlags SourceStage;
VkPipelineStageFlags DestinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
ImageMemoryBarrier.dstAccessMask = 0;
SourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = 0;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
ImageMemoryBarrier.dstAccessMask = 0;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = 0;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = 0;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
ImageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = 0;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
DestinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
DestinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;;
ImageMemoryBarrier.dstAccessMask = 0;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_GENERAL)
{
ImageMemoryBarrier.srcAccessMask = 0;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
}
else if (oldLayout == VK_IMAGE_LAYOUT_GENERAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
DestinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
}
else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_GENERAL)
{
ImageMemoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
ImageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
DestinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
}
else {
BEAR_CHECK(false); return;
}
if(command_list ==nullptr)
Factory->LockCommandBuffer();
vkCmdPipelineBarrier(
command_list == nullptr?Factory->CommandBuffer: command_list,
SourceStage, DestinationStage,
0,
0, nullptr,
0, nullptr,
1, &ImageMemoryBarrier
);
if (command_list == nullptr)
Factory->UnlockCommandBuffer();
}
inline void CopyBufferToImage(VkCommandBuffer command_list, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t mip, uint32_t depth)
{
VkBufferImageCopy BufferImageCopy = {};
BufferImageCopy.bufferOffset = 0;
BufferImageCopy.bufferRowLength = 0;
BufferImageCopy.bufferImageHeight = 0;
BufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
BufferImageCopy.imageSubresource.mipLevel = mip;
BufferImageCopy.imageSubresource.baseArrayLayer = depth;
BufferImageCopy.imageSubresource.layerCount = 1;
BufferImageCopy.imageOffset = { 0, 0, 0};
BufferImageCopy.imageExtent = {
static_cast<uint32_t>( BearTextureUtils::GetMip( width,mip)),
static_cast<uint32_t>(BearTextureUtils::GetMip(height,mip)),
1,
};
if (command_list == nullptr)
Factory->LockCommandBuffer();
vkCmdCopyBufferToImage(command_list == nullptr ? Factory->CommandBuffer : command_list, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &BufferImageCopy);
if (command_list == nullptr)
Factory->UnlockCommandBuffer();
}
inline void CopyImageToBuffer(VkCommandBuffer command_list, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t mip, uint32_t depth)
{
VkBufferImageCopy BufferImageCopy = {};
BufferImageCopy.bufferOffset = 0;
BufferImageCopy.bufferRowLength = 0;
BufferImageCopy.bufferImageHeight = 0;
BufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
BufferImageCopy.imageSubresource.mipLevel = mip;
BufferImageCopy.imageSubresource.baseArrayLayer = depth;
BufferImageCopy.imageSubresource.layerCount = 1;
BufferImageCopy.imageOffset = { 0, 0,0};
BufferImageCopy.imageExtent = {
static_cast<uint32_t>(BearTextureUtils::GetMip(width,mip)),
static_cast<uint32_t>(BearTextureUtils::GetMip(height,mip)),
1,
};
if (command_list == nullptr)
Factory->LockCommandBuffer();
vkCmdCopyImageToBuffer(command_list == nullptr ? Factory->CommandBuffer : command_list, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, buffer, 1, &BufferImageCopy);
if (command_list == nullptr)
Factory->UnlockCommandBuffer();
}