From 859a2695e6a54e37ec6521dcb9b825833d919595 Mon Sep 17 00:00:00 2001 From: AR Date: Wed, 4 Mar 2026 19:07:09 +0500 Subject: [PATCH] Document that auto-exposure won't work on Mobile & Compatibility. --- doc/classes/CameraAttributes.xml | 1 + doc/classes/CameraAttributesPhysical.xml | 1 + doc/classes/CameraAttributesPractical.xml | 2 ++ 3 files changed, 4 insertions(+) diff --git a/doc/classes/CameraAttributes.xml b/doc/classes/CameraAttributes.xml index cb5a7778de6..8ad07693607 100644 --- a/doc/classes/CameraAttributes.xml +++ b/doc/classes/CameraAttributes.xml @@ -14,6 +14,7 @@ If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light. + [b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility. The scale of the auto exposure effect. Affects the intensity of auto exposure. diff --git a/doc/classes/CameraAttributesPhysical.xml b/doc/classes/CameraAttributesPhysical.xml index e2036162c79..86cb65a5d9d 100644 --- a/doc/classes/CameraAttributesPhysical.xml +++ b/doc/classes/CameraAttributesPhysical.xml @@ -8,6 +8,7 @@ When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment] and will override the [Camera3D]s [member Camera3D.far], [member Camera3D.near], [member Camera3D.fov], and [member Camera3D.keep_aspect] properties. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation. [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility. + [b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility. $DOCS_URL/tutorials/3d/physical_light_and_camera_units.html diff --git a/doc/classes/CameraAttributesPractical.xml b/doc/classes/CameraAttributesPractical.xml index ecf755f6123..59ad77a1461 100644 --- a/doc/classes/CameraAttributesPractical.xml +++ b/doc/classes/CameraAttributesPractical.xml @@ -6,6 +6,8 @@ Controls camera-specific attributes such as auto-exposure, depth of field, and exposure override. When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. + [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility. + [b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.