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Currently I've mimiced what I see in the client example but I was wondering if there was any info on handling closing a socket, recieving data and how exactly to send data with it aswell. the s.SendLine(); function is a little vauge on what can be sent with it.
The text was updated successfully, but these errors were encountered:
for example I'm trying to send a string msg to a Node.JS server and then handle using it there. however the last time I did this was with lua not c++ so I'm a little confused on how to use this Socket library for this.
Currently I've mimiced what I see in the client example but I was wondering if there was any info on handling closing a socket, recieving data and how exactly to send data with it aswell. the s.SendLine(); function is a little vauge on what can be sent with it.
The text was updated successfully, but these errors were encountered: