From 3f67f65e3cf302cd51e47352b4b01591eaa5fb42 Mon Sep 17 00:00:00 2001 From: Requi Date: Fri, 24 Sep 2021 23:48:04 +0200 Subject: [PATCH] Check whether avatar is humanoid before trying to access it's bones. --- ReModCE/Components/DynamicBonesComponent.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/ReModCE/Components/DynamicBonesComponent.cs b/ReModCE/Components/DynamicBonesComponent.cs index 46449f2..ffbabc6 100644 --- a/ReModCE/Components/DynamicBonesComponent.cs +++ b/ReModCE/Components/DynamicBonesComponent.cs @@ -730,7 +730,9 @@ private void ToggleDynamicBones(bool value) private void AddBoneCollider(List list, Animator animator, List bones) { - if (animator == null) return; + if (!animator.isHuman) + return; + foreach (var bone in bones) { foreach (var collider in animator.GetBoneTransform(bone).GetComponentsInChildren(true))