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parser_profile.py
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parser_profile.py
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# Character info:
# http://armory.warmane.com/character/char_name/server
# BeautifulSoup is like document.querySelector() in js
# Parses basic info like name level guild etc.
# Goes thru each inventory slot, parses id, gems, enchants
#
# Talents:
# http://armory.warmane.com/character/char_name/server/talents"
# Encoding works by calculating rank of each pair of ranks of talents
# idk why i just translated it from lua code
# couldnt figure out glyphs cz it seemed random to me
import time
from threading import Thread
from bs4 import BeautifulSoup
from bs4.element import Tag
import requests
from top_gear import GearDB
done: dict[str, dict] = {}
threads: dict[str, Thread] = {}
HEADERS = {"User-Agent": "WarmaneCharacterParser/2.0; +uwu-logs.xyz"}
TALENTS_ENCODE_STR = "0zMcmVokRsaqbdrfwihuGINALpTjnyxtgevE"
CLASS_NAME_SPEC = "specialization"
CLASS_NAME_PROF = "profskills"
FORMAT_FUNCTION = {
CLASS_NAME_SPEC: lambda v: v.replace(" ", ""),
CLASS_NAME_PROF: lambda v: v.split(maxsplit=1)[0],
}
DOUBLE_RACES = [
"Night", # Night Elf
"Blood", # Blood Elf
]
DOUBLE_CLASSES = [
"Knight", # Death Knight
]
CLASSES_ORDERED = [
"Druid",
"Hunter",
"Mage",
"Paladin",
"Priest",
"Rogue",
"Shaman",
"Warlock",
"Warrior",
"Death Knight",
]
def player_id(player: dict):
return f"{player['name']}--{player['server']}"
def is_valid_response(response: requests.Response):
return response is not None and "guild-name" in response.text
def requests_get(page_url, headers, timeout=2, attempts=3):
for _ in range(attempts):
try:
page = requests.get(page_url, headers=headers, timeout=timeout, allow_redirects=False)
if page.status_code == 200:
return page
except (requests.exceptions.ReadTimeout, requests.exceptions.ConnectionError):
time.sleep(2)
# LOGGER.error(f"Failed to load page: {page_url}")
return None
def parse_slot(slot: Tag):
if not slot.get("rel"): # Empty slot
return {}
# rel="item=51290&ench=3820&gems=3621:3520:0&transmog=22718"
item_properties_list = slot["rel"][0].split("&")
# item_properties = ["item=51290", "ench=3820", "gems=3621:3520:0", "transmog=22718"]
item_properties = dict(property.split("=") for property in item_properties_list)
# item_properties = {"item": "51290", "ench": "3820", "gems": "3621:3520:0", "transmog": "22718"}
item_properties["gems"] = item_properties.get("gems", "0:0:0").split(":")
# item_properties = {"item": "51290", "ench": "3820", "gems": ["3621","3520","0"], "transmog": "22718"}
return item_properties
def get_gear(profile: BeautifulSoup):
equipment = profile.find(class_="item-model").find_all("a")
return [parse_slot(slot) for slot in equipment]
def get_stats_data(stats: Tag, class_name: str) -> dict[str, str]:
if class_name not in FORMAT_FUNCTION:
return []
text: Tag
data = []
format_value = FORMAT_FUNCTION[class_name]
for tag in stats.find_all(class_=class_name):
for text in tag.find_all(class_="text"):
try:
name, value = text.stripped_strings
data.append([name, format_value(value)])
except ValueError:
pass
return data
def _get_race(level_race_class: list[str]):
race = level_race_class[1]
if race in DOUBLE_RACES:
race = " ".join(level_race_class[1:3])
return race
def _get_class(level_race_class: list[str]):
class_ = level_race_class[-1]
if class_ in DOUBLE_CLASSES:
class_ = " ".join(level_race_class[-2:])
return class_
def get_basic_info(profile: BeautifulSoup):
level_race_class_full = profile.find(class_="level-race-class").text.strip()
level_race_class = level_race_class_full.split(",", 1)[0].split(" ")
if "Level" in level_race_class:
level_race_class.remove("Level")
return {
"level": level_race_class[0],
"race": _get_race(level_race_class),
"class": _get_class(level_race_class),
}
def get_class_prefix(soup: BeautifulSoup):
basic_info = get_basic_info(soup)
class_i = CLASSES_ORDERED.index(basic_info["class"])
return TALENTS_ENCODE_STR[class_i * 3]
def get_talent_rank(talent: Tag):
return int(talent.text.strip()[0])
def convert_to_string(tree: Tag):
talents: list[int] = [
get_talent_rank(talent)
for row in tree.find_all(class_="tier")
for talent in row.find_all(class_="talent")
]
if len(talents) & 1:
talents.append(0)
z = zip(talents[::2], talents[1::2])
g = (TALENTS_ENCODE_STR[r1 * 6 + r2] for r1, r2 in z)
s = "".join(g)
if s[-1] == TALENTS_ENCODE_STR[0]:
return s.rstrip(TALENTS_ENCODE_STR[0]) + "Z"
return s
def convert_spec_to_string(spec: Tag):
trees = spec.find_all(class_="talent-tree")
tree_gen = (convert_to_string(tree) for tree in trees)
return "".join(tree_gen).rstrip("Z")
def get_talents_strings(char_name: str, server: str):
url = f"http://armory.warmane.com/character/{char_name}/{server}/talents"
response = requests_get(url, HEADERS)
if not is_valid_response(response):
return []
soup = BeautifulSoup(response.text, "html.parser")
CLASS_PREFIX = get_class_prefix(soup)
return [
CLASS_PREFIX + convert_spec_to_string(spec)
for spec in soup.find_all(class_="talents-container")
]
def get_profile(char_name: str, server: str):
char_url = f"http://armory.warmane.com/character/{char_name}/{server}"
response = requests_get(char_url, HEADERS)
if not is_valid_response(response):
return {}
soup = BeautifulSoup(response.text, "html.parser")
stats = soup.find(id="character-profile").find(class_="information-right")
talents = get_talents_strings(char_name, server)
profile_dict = get_basic_info(soup)
profile_dict["guild"] = soup.find(class_="guild-name").text
profile_dict["specs"] = get_stats_data(stats, CLASS_NAME_SPEC)
profile_dict["profs"] = get_stats_data(stats, CLASS_NAME_PROF)
profile_dict["talents"] = talents
profile_dict["gear_data"] = get_gear(soup)
return profile_dict
def parse_and_save_player(player: dict[str, str]):
server = player["server"]
player_name = player["name"]
new_profile = get_profile(player_name, server)
GearDB(server).add(player_name, new_profile)
### Used to assure single instance of parser
def wait_for_thread(t: Thread):
try:
t.start()
except RuntimeError:
pass
t.join()
def parse_and_save_player_wrap(player):
player_profile = parse_and_save_player(player)
id = player_id(player)
done[id] = player_profile
return player_profile
def parse_and_save_wrap(player: dict):
id = player_id(player)
if id in done:
return done[id]
if id in threads:
t = threads[id]
else:
t = Thread(target=parse_and_save_player_wrap, args=(player, ))
threads[id] = t
wait_for_thread(t)
return done[id]
def __test():
d = {
"name": "Nomadra",
"server": "Lordaeron",
}
parse_and_save_player(d)
def __test2():
chars = [
"Nomadra",
"Safiyah",
# "Meownya",
]
for char_name in chars:
url = f"https://armory.warmane.com/api/character/{char_name}/Lordaeron/"
r = requests.get(url, headers=HEADERS)
print()
print(r.text)
time.sleep(3)
if __name__ == "__main__":
__test()