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55. Jump Game.cpp
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// ____ _ _ _ _ __ __ _ _ _
// | _ \(_)___| |__ __ _| |__ | |__ | \/ | __ _| | |__ ___ | |_ _ __ __ _
// | |_) | / __| '_ \ / _` | '_ \| '_ \ | |\/| |/ _` | | '_ \ / _ \| __| '__/ _` |
// | _ <| \__ \ | | | (_| | |_) | | | | | | | | (_| | | | | | (_) | |_| | | (_| |
// |_| \_\_|___/_| |_|\__,_|_.__/|_| |_| |_| |_|\__,_|_|_| |_|\___/ \__|_| \__,_|
#include <bits/stdc++.h>
using namespace std;
// Greedy | Dynamic Programming
// Greedy-esk Solution
class Solution
{
public:
bool canJump(vector<int> &nums)
{
int n = nums.size(), end = 0;
for (int i = 0; i < n; i++)
{
if (i > end)
return false;
end = max(end, i + nums[i]);
}
return true;
}
};
// Dp-esk Solution
class Solution
{
public:
bool canJump(vector<int> &nums)
{
int n = nums.size();
vector<bool> dp(n, false);
dp[0] = true;
for (int i = 0; i < n; i++)
{
if (dp[i] == false)
return false;
int next_steps = nums[i];
for (int j = 1; j <= next_steps; j++)
dp[i + j] = true;
}
return true;
}
};