From a886a22e3bc2e78f194e98f8ff32c16201f35913 Mon Sep 17 00:00:00 2001 From: Crunchepillar Date: Fri, 19 Apr 2019 13:32:54 -0500 Subject: [PATCH] Create PatchNotes.md added patch notes to docs --- docs/PatchNotes.md | 65 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 docs/PatchNotes.md diff --git a/docs/PatchNotes.md b/docs/PatchNotes.md new file mode 100644 index 0000000..b07109b --- /dev/null +++ b/docs/PatchNotes.md @@ -0,0 +1,65 @@ +# Version 0.2.0 +## The "Fix and balance safari mode" update +Release Notes: +* Version flags and rom names have been normalized to "LetsGoEeveeGB" and "LetsGoPikachuGB" + * Internal rom names are LETSGOGBEEVEE and LETSGOGBPIKA +* Capture rate formula has been completely re-written since all balls are Great Balls. + * Capture formula now uses wild mon's level + * Capture rate is boosted for each badge the player has earned + * Capture rate is boosted for each 8 pokemon in the player's pokedex + * It felt pretty good in single testing but I didn't get to test higher level pokemon +* Flee rate for wild pokemon has been completely reworked + * Starting flee rate of (WildPKMNSpeed % 256 * 2) is unchanged + * NEW: Each turn gain additional flee rate equal to 1/8 base speed + * NEW: Each unsuccessful capture attempt grants flee rate equal to 1/8 base speed + * Unchanged: Run when flee is above 255 or random(255) + * On average the player should have around 4 turns for mid-level pokemon with average speed stats before fleeing +* Throw rock and Throw bait are disabled. You can click them all you want but nothing will happen + * This is because neither were being used in the new capture or flee formulas +* Transfer to Oak now grants 1 base reward from the reward table and 1 GREAT_BALL + * NEW: Pokemon over level 25 grant +1 reward + * NEW: Pokemon over level 50 grant an additional +1 reward + +# Version 0.1.2 "BIG BOY" +## The "Wow I broke it all" Update +This release fixes a flippin' ton of bugs and aims to make the gameplay smoother and more fun. There are still some known issues make sure to check the readme. + +Saves are incompatible with 0.1.0 and will be detected as corrupt because I added to the SRAM. + +Release Notes: +* Transfer to Oak mechanic fixed to give consistent rewards. +* Starter Pokemon changed to Eevee and Pikachu +* Rival Starter changed to opposite of player +* Rival will choose an Eeveelution and different party members per save file +* Experience gains have been normalized to a 3 Pokemon party when capturing. + * This means you are encouraged to have more pokemon in your active party when capturing wild pokemon +* Prof Oak rewards the player with 12 balls after returning his parcel to him to help get you started +* EXP ALL text removed. WARNING: DO NOT ACCEPT EXP ALL FROM OAK'S AIDE. Doing so may break your save in a future update +* Old Man tutorial no longer uses Safari Mode and spends the player's balls + +# Version 0.1.0 "First Release" +## The "This game is actually kinda playable as I envisioned it" update +First release. Very buggy +Release Notes: +* All wild encounters now use Safari Mode +* Modified backsprites for Vulpix and Clefairy +* Fixed the Focus Energy bug and reworked critical hit rate + * Crits happen 8.75% of the time + * Focus Energy and High crit rate moves both add an additional +8.75% crit rate + * Crit rate currently tops out at roughly 27% (this may need adjustments) +* Gen 1 missing was removed. + * Note that some moves like Tackle have 90% accuracy in Gen 1 + * Also note that enemies have a static 25% miss rate when using stat reducing moves (EG Growl, Sand attack) + * If something misses that shouldn't, let me know +* All party mons gain EXP when capturing a wild pokemon + * This currently mimics EXP ALL and will be changed in a later update +* Ditto is now encountered in imposter battles and has been removed from encounter tables + * All wild battles have a 1.1% chance to instead be a pre-transformed ditto +* The player can only use great balls in safari mode so I standardized those across all shops + * Great ball price lowered to 500 from 600 + * Also changed the master ball reward to some great balls + * Also changed all ball pickups on the ground to be great balls +* Great balls are renamed to Poke Balls. This is a text only change +* The PKMNCenter PC option "Release" has been relplaced with "Transfer" + * Transferring pokemon to Oak via the PC rewards players with items + * Since moon stones are on the rewards list they now sell for 1050P$ \ No newline at end of file