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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Game Off Scale"
run/main_scene="res://Scenes/lobby.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
VarManager="*res://Scripts/lib/var_manager.gd"
GameInit="*res://Scripts/game_init.gd"
GameCalculation="*res://Scripts/game_calculation.gd"
Debug="*res://Scripts/debug.gd"
SoundManager="*res://Scripts/core/sound_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"