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DSA_Ass2_7.c
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DSA_Ass2_7.c
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#include<stdio.h>
#include<stdlib.h>
struct node
{
int data;
struct node *next;
};
struct node *start=NULL;
struct node* Create_node()
{
struct node *n;
n=(struct node*)malloc(sizeof(struct node));
n->next=NULL;
return n;
}
void insert()
{
struct node *t,*p;
t=Create_node();
printf("Enter Data :");
scanf("%d",&t->data);
if(start==NULL)
{
start=t;
}
else
{
p=start;
while(p->next!=NULL)
{
p=p->next;
}
p->next=t;
}
}
void pallindrome(struct node *start)
{
struct node *p,*q,*r,*s,*start1,*prev;
if(start==NULL)
{
printf("\nList is Empty\n");
return start;
}
else
{
p=start;
q=start;
while(q!=NULL&&q->next!=NULL)
{
prev=p;
p=p->next;
q=q->next->next;
}
start1=p;
prev->next=NULL;
//Reversing
r=NULL;
q=NULL;
s=start1;
while(s!=NULL)
{
r=q;
q=s;
s=s->next;
q->next=r;
}
start1=q;
printf("List 1\n");
view_list(start);
printf("List 2\n");
view_list(start1);
//Checking Pallendrome
p=start;
q=start1;
while(p!=NULL&&q!=NULL)
{
if(p->data!=q->data)
{
printf("\nNot Pallindrome\n");
return;
}
p=p->next;
q=q->next;
}
printf("\nPallindrome\n");
}
}
void view_list(struct node *start)
{
struct node *t;
if(start==NULL)
printf("\nList Is Empty\n");
else
{
t=start;
while(t!=NULL)
{
printf("%d\n",t->data);
t=t->next;
}
}
}
int main()
{
int choice;
printf("1.Insert_node");
printf("\n2.Check Pallindrome");
printf("\n3.View List");
printf("\n4.Exit\n");
while(1)
{
printf("\nEnter Your Choice :");
scanf("%d",&choice);
switch(choice)
{
case 1:
insert();
break;
case 2:
pallindrome(start);
break;
case 3:
view_list(start);
break;
case 4:
exit(0);
}
}
}