{{Macro |Name=Make Cube |Icon=Macro_makeCube.png |Description=This macro creates a cube by asking for 4 points |Author=Yorik |Version=2.0 |Date=2011-08-01 |FCVersion=<=0.11 |Download=[https://www.freecadweb.org/wiki/File:Macro_makeCube.png ToolBar Icon] }}
This macro creates a cube by asking for 4 points
Macro_Make_Cube.FCMacro
{{MacroCode|code=
import draftTools, WorkingPlane from draftlibs import fcvec
class myCommand(draftTools.Creator): "A class to define our custom command" # this command is based on the generic draftTools Creator template # it will ask for 4 points, defining our cube
def __init__(self):
# general setup, we define everything we'll need at startup
print "Starting command..."
# The Activated function of the Creator defines several variables such as self.view
draftTools.Creator.Activated(self,"Cube")
# we use the point UI of the draft Toolbar, which has X,Y and Z input fields
self.ui.pointUi()
self.points = [] # here we will store our points
self.linetracker = draftTools.lineTracker()
# we build a special cube tracker which is a list of 4 rectangle trackers
self.cubetracker = []
for i in range(4):
self.cubetracker.append(draftTools.rectangleTracker())
self.constraintracker = draftTools.lineTracker(dotted=True)
self.call = self.view.addEventCallback("SoEvent",self.action)
def action(self,arg):
# 3D scene handler. This function will be called by the 3D view on
# special events such as keypress or mouse movements. We must take
# care of treating what we want. All the hard work will be here!
point,ctrlPoint = draftTools.getPoint(self,arg)
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
# important! if ESC is pressed, we cancel everything
self.finish()
elif arg["Type"] == "SoLocation2Event":
# this will be executed in case of mouse movement
if len(self.points) == 1:
# this will be executed after we got our first point
self.linetracker.p2(point)
self.length = self.linetracker.getLength()
self.ui.setRadiusValue(self.length)
elif len(self.points) == 2:
# now we already have our base line, we update the 1st rectangle
self.cubetracker[0].p3(point)
self.width = self.cubetracker[0].getSize()[1]
self.ui.setRadiusValue(self.width)
elif len(self.points) == 3:
# we must first find our height point by projecting on the normal
w = fcvec.project(point,self.normal)
# then we update all rectangles
self.cubetracker[1].p3((self.cubetracker[0].p2()).add(w))
self.cubetracker[2].p3((self.cubetracker[0].p4()).add(w))
self.cubetracker[3].p1((self.cubetracker[0].p1()).add(w))
self.cubetracker[3].p3((self.cubetracker[0].p3()).add(w))
self.height = w.Length
self.ui.setRadiusValue(self.height)
elif arg["Type"] == "SoMouseButtonEvent":
if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"):
# this will be executed in case of mouse button 1 pressed
print "Got point: ",point
if len(self.points) == 0:
# this is our first clicked point
self.linetracker.p1(point)
self.linetracker.on()
# we set the radius UI, which has only a length input field
# but we change the "radius" name
self.ui.radiusUi()
self.ui.labelRadius.setText("Width")
elif len(self.points) == 1:
# this is our second point
# first we turn off our line tracker
self.linetracker.off()
# then we turn on only one of the rectangles
baseline = point.sub(self.points[0])
self.cubetracker[0].setPlane(baseline)
self.cubetracker[0].p1(self.linetracker.p1())
self.cubetracker[0].on()
self.ui.labelRadius.setText("Length")
elif len(self.points) == 2:
# this is our third point
# we can get the cubes Z axis from our first rectangle
self.normal = self.cubetracker[0].getNormal()
# we can therefore define the (u,v) planes of all rectangles
u = self.cubetracker[0].u
v = self.cubetracker[0].v
self.cubetracker[1].setPlane(u,self.normal)
self.cubetracker[2].setPlane(u,self.normal)
self.cubetracker[3].setPlane(u,v)
# and the origin points of the vertical rectangles
self.cubetracker[1].p1(self.cubetracker[0].p1())
self.cubetracker[2].p1(self.cubetracker[0].p3())
# finally we turn all rectangles on
for r in self.cubetracker:
r.on()
self.ui.labelRadius.setText("Heigth")
elif len(self.points) == 3:
# finally we have all our points! Let's create the actual cube.
cube = self.doc.addObject("Part::Box","Cube")
cube.Length = self.length
cube.Width = self.width
cube.Height = self.height
# we get 3 points that define our cube orientation
p1 = self.cubetracker[0].p1()
p2 = self.cubetracker[0].p2()
p3 = self.cubetracker[0].p4()
cube.Placement = WorkingPlane.getPlacementFromPoints([p1,p2,p3])
self.finish()
self.points.append(point)
def finish(self):
# this will be executed when finishing the command
# first thing, we remove our callback function
self.view.removeEventCallback("SoEvent",self.call)
# then we turn off the draft toolbar
self.ui.offUi()
# important! we must remove all coin stuff
self.linetracker.finalize()
for r in self.cubetracker:
r.finalize()
# then we call the generic finish function of our creator object
draftTools.Creator.finish(self)
print "Finished!"
myCommand() }}
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